Other > General Game Discussion

Caravans in SDK, 2238 no?

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Mike Crosser:
1000 is a bit to much how about we do the same rewards as in fallout 1 and 2
For example: Crimson caravan company used to pay 600 caps for a single run and Far go used to pay 400(In fallout 1)

Jenova:
Oh come on. All it has to be is like an Encounter with an Group of Friendly Guys and Raiders. Not more, not less. If you arrive you will get like 700 Caps. Whenever anyone of the Caravan died, your price will be decreased by 100 Caps. And if your Route is very long you get more Caps.
And when the Caravan has gone it's way, the Guy will wait 1 Hour, then Head back, and everyone who was on the Trip can follow back for some more Caps.

Alright?

Gargantua:
Sorry...

I'm voting for bloodshed. :P

Or... the atleast the possibility of both Raid/Defend options, to even the excitement and possibilities, even if it's just a random encounter.

naossano:

--- Quote from: Mike Crosser on July 12, 2012, 09:30:14 pm ---1000 is a bit to much how about we do the same rewards as in fallout 1 and 2
For example: Crimson caravan company used to pay 600 caps for a single run and Far go used to pay 400(In fallout 1)

--- End quote ---

The fact that there isn't a caravan everyday add the necessity of a better reward for the trip.
About the requirement, i don't think it is fun to grind a character to get a minimum level to do the quest. One should be able to level up during the trip.
But i am not agains't a reputation system, like the slavers quest, to make you do some other things for the caravan owner, so he still like you. (and maybe he could choose those who have better reputation, if there is too much guard candidates)

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