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Poll

So are critical bursts balanced?

Yes
- 10 (12%)
No, need to change!
- 62 (74.7%)
Whaa- ... i don't recognize such a monster. Leave me out of this.
- 11 (13.3%)

Total Members Voted: 81


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Author Topic: Critical bursts.  (Read 23045 times)

manero

  • FO:Reloaded
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Re: Critical bursts.
« Reply #60 on: July 07, 2012, 01:04:36 pm »

IMO better crit on this build is waste of slot. Without it crits are deadly enough. Got brd/mrd based bursters with and without BC and don't see any different. Its fine with lsw/rockets build but you got MRD so i guess you aim to miniguns. I would take 3rd LG instead of bc.
« Last Edit: July 07, 2012, 01:06:37 pm by manero »
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Re: Critical bursts.
« Reply #61 on: July 07, 2012, 01:17:53 pm »

Make staged tests without and with 20+ roll, it's random roll increases from 1 to 100, to 21 to 121, must have a difference. Better chance to score a higher roll, equals to higher damage multiplier on average, chance for KO's and shit like that. Unless at some point the damage multiplier is fixed/capped.
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Nice_Boat

  • I shot a man in Reno just to watch him die.
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Re: Critical bursts.
« Reply #62 on: July 07, 2012, 01:23:38 pm »

Usually only new players think that maximum of something is the only way to go, that build bursts faster though with lower chance to crit, it doesn't matter if you have a higher chance, if i am the one that shoots twice when you shoot once, compare the chances then. You forget that AP is not only just a tool to measure DPS, it's how fast you can eat SS, reload your weapon, open some focking doors when you need to. :)

11 AP vs 12 AP means having 5% crit chance difference? What sort of bullshit is this? Unless your running around with LSW/gatling that relies only on bypasses.

Avenger doesn't need bypasses to do shit tons of damage.

Lol'd heartily, especially because of the "new players" part since you seem to have no effin' idea how important those stats are and which ones have priority for a burst build... and weren't you using 1LK build this session anyway? With 11 AP vs 12 AP you WILL exchange 2 bursts when going at it 1 on 1 and yes, the 5% difference is going to stack the odds against you, hard. The difference in AP regeneration with 11 vs 12 is completely negligible. Besides, you can make a viable 12 AP critburster, it's just yours isn't that... but I'm not here to fix bad builds for people from outside my gang.
Edit:
Christ wtf, talking back to Manero on better crit? He's been making critburster builds even before you've started playing, he doesn't have to guess on this shit ::)
« Last Edit: July 07, 2012, 01:25:20 pm by Nice_Boat »
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Re: Critical bursts.
« Reply #63 on: July 07, 2012, 01:53:50 pm »

you guys really should stop whining about crit bursts. i have 25% crit bg with spray and pray and yesterday scored 2 crits out of like 20 bursts. it is really not much

avv

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Re: Critical bursts.
« Reply #64 on: July 07, 2012, 02:19:36 pm »

you guys really should stop whining about crit bursts. i have 25% crit bg with spray and pray and yesterday scored 2 crits out of like 20 bursts. it is really not much

But that's just it: randomness. And that's the problem here. No offense but experiences received from single event prove nothing.
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Re: Critical bursts.
« Reply #65 on: July 07, 2012, 11:29:50 pm »

1 shoot 1 kill, how are u gonna use ur 12 aps if u are dead on the ground? ;D
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S.T.A.L.K.E.R

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Re: Critical bursts.
« Reply #66 on: July 07, 2012, 11:48:53 pm »

1 shoot 1 kill, how are u gonna use ur 12 aps if u are dead on the ground? ;D
Overkill, keep on bursting them till you are out of ammo, or burst someone else
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Re: Critical bursts.
« Reply #67 on: July 08, 2012, 12:36:35 am »

Lol'd heartily, especially because of the "new players" part since you seem to have no effin' idea how important those stats are and which ones have priority for a burst build... and weren't you using 1LK build this session anyway? With 11 AP vs 12 AP you WILL exchange 2 bursts when going at it 1 on 1 and yes, the 5% difference is going to stack the odds against you, hard. The difference in AP regeneration with 11 vs 12 is completely negligible. Besides, you can make a viable 12 AP critburster, it's just yours isn't that... but I'm not here to fix bad builds for people from outside my gang.
Edit:
Christ wtf, talking back to Manero on better crit? He's been making critburster builds even before you've started playing, he doesn't have to guess on this shit ::)

I'm surprised you still don't get it. I don't take in account none display of pride how experienced and much time has been spent on playing fonline, it doesn't mean anything for me. That doesn't determine anything, blank page for me. Seasons come and go, critical tables have been altered numerous times, experienced or not, saying such things like "i feel like there's no difference", " i've been playing longer than you" well you know what i say? I say it's in your head and that's just utter bullshit until accountable, reliable information is provided, besides you don't look like any information cabinet for me. Get it?

Heh, so you are playing without BC because on how Manero feels like? I see, now this is where it get's fun. Now your trying to convince me how unimportant is to shoot first twice, to have a lot of AP and have a better firing rate, with an avenger minigun that deals considerably good amount of damage without critical hits? Are you mad? Talking about bad builds ...

With 11 AP vs 12 AP you WILL exchange 2 bursts when going at it 1 on 1 and yes, the 5% difference is going to stack the odds against you, hard.

I'm reading this and i'm quite lost man, you don't get it right? With more action points you shoot more in less time, in team fights that's mighty damn important if you didn't know, did you? I have a good feeling your playing with 11 AP critical LSW build(have 1 less str than my "theory build", 4 less agility, lifegiver instead of BC, pump to 10 luck, can have 1 less int that gives an optional special that most probably either stays in int for more skill points or goes into perception, unless you take bonehead without small frame, oh yeah more ranged damage to AB - http://clip2net.com/s/26d3P , basically need bypasses to do something ) am i right? :) Shit from what you wrote it seemed that you didn't know that avenger builds are even possible, that they are actually quite popular and strong. My advice, play the game more. Might be you learn something, Manero can feel bad sometimes.

Sounds like a new player indeed.
« Last Edit: July 08, 2012, 01:32:44 am by T-888 »
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Action Jack

  • Guest
Re: Critical bursts.
« Reply #68 on: July 08, 2012, 01:29:42 am »

Big gunner should be about tanking and 1hexing not criticals.
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falloutdude

  • just some canadian guy
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Re: Critical bursts.
« Reply #69 on: July 08, 2012, 04:34:44 am »

Big gunner should be about tanking and 1hexing not criticals.
this. i remember when last era it was all about tanking. bgers with toughness not more crits. those were the days
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Re: Critical bursts.
« Reply #70 on: July 08, 2012, 10:56:44 am »

I've got tank bg this era. It literally sucks. The difference in damage received is usually no more than 50hp and the difference in damage made is much bigger - if critburster can hit ~200 I can do 100-120 from same distance.
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Nice_Boat

  • I shot a man in Reno just to watch him die.
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Re: Critical bursts.
« Reply #71 on: July 08, 2012, 12:27:04 pm »

I'm surprised you still don't get it. I don't take in account none display of pride how experienced and much time has been spent on playing fonline, it doesn't mean anything for me. That doesn't determine anything, blank page for me. Seasons come and go, critical tables have been altered numerous times, experienced or not, saying such things like "i feel like there's no difference", " i've been playing longer than you" well you know what i say? I say it's in your head and that's just utter bullshit until accountable, reliable information is provided, besides you don't look like any information cabinet for me. Get it?
Why would anyone want to provide you with information? We aren't here to level up your game - actually, I firmly believe most people reading this who are competent enough to talk about this matter are going to have a good laugh about the loudest mouth in the forums having the crappiest builds in the game.

Heh, so you are playing without BC because on how Manero feels like? I see, now this is where it get's fun. Now your trying to convince me how unimportant is to shoot first twice, to have a lot of AP and have a better firing rate, with an avenger minigun that deals considerably good amount of damage without critical hits? Are you mad? Talking about bad builds ...
No, I'm playing without BC because it's better to play without BC because I know what the critical hit table looks like for the weapons I use. I've never, ever had a case of the dude I bursted surviving it, but I'm glad you'd rather waste a perk, makes it even easier for me to blast your ass.

I'm reading this and i'm quite lost man, you don't get it right? With more action points you shoot more in less time, in team fights that's mighty damn important if you didn't know, did you? I have a good feeling your playing with 11 AP critical LSW build(have 1 less str than my "theory build", 4 less agility, lifegiver instead of BC, pump to 10 luck, can have 1 less int that gives an optional special that most probably either stays in int for more skill points or goes into perception, unless you take bonehead without small frame, oh yeah more ranged damage to AB - http://clip2net.com/s/26d3P , basically need bypasses to do something ) am i right? :) Shit from what you wrote it seemed that you didn't know that avenger builds are even possible, that they are actually quite popular and strong. My advice, play the game more. Might be you learn something, Manero can feel bad sometimes.

Sounds like a new player indeed.
Jesus christ, this session I've had a 5LK build when you had a 1LK build, then I switched to 10LK while you were still rolling on 1LK, had a great laugh seeing how easier it was to kill you and your 1LK pals, stopped playing for about a month due to shit TC and lack of players on the server - and what do my eyes see upon return? You're suddenly a high-class specialist on critical burst builds, incidentally about the time when everyone started whining about them. That makes you credible as hell, kid - especially since you obviously can't do the math with AP vs damage dealt and still post shitty builds, kid. Oh, and the fact that Avenger builds are popular doesn't even mean they're all strong, kid - in fact a good Avenger build is very niche and most players don't even have the skill to run them right (because they're first line glass cannons) - especially kids like you, kid.
« Last Edit: July 08, 2012, 12:59:22 pm by Nice_Boat »
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DocAN.

  • Testing FO: Reloaded
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Re: Critical bursts.
« Reply #72 on: July 08, 2012, 01:31:06 pm »

Im runing out of popcorn...

My solution: Remove or nerf "Spray and You dont have to Pray" perk.
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Re: Critical bursts.
« Reply #73 on: July 08, 2012, 01:44:47 pm »

@niceboat
The margin of error in fonline is really big, especially when it comes to crit based builds. I can understand toughness vs lifegiver arguments and I always happilly join these, but at the end of the day you will never be able to tell if you just won because of ingame-luck or rl-luck.

people have their own build philosphies, just like I rolled with 2st bg's throughout all of last season. Also, this argument is exceptionally pathetic as the devs didnt even publish any details on anything crit related and the whole thing is just a bunch of unknown variables.

bttom line crit is bad mkay
Re: Critical bursts.
« Reply #74 on: July 08, 2012, 02:44:49 pm »

they wont nerf crit bg's. and even if they do.. i had half year of fun while you were whining half year about crit bg's instead of making one and destroy other players with op hits
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