Other > General Game Discussion
Critical bursts.
T-888:
There can be much done to shove crit-bursters in the ground, that's the problem. Simply trying too hard, too much to change at once can just ruin them completely, i advise simple changes at first, then observe the results.
My " wild " guess is to cut down existing damage multipliers for about 1/5( if 90-80 roll 4x multiplier, then set it to 3.2x, if 80-70 roll 3.5x, change it to 2,8x, this is not only going to make the overall damage of critical hits lower, but make their damage a little bit more consistent?, instead of 0.5x difference between rolls, it's gonna be 0.4x ) well obvious, nerf the damage. Isn't RL doing some mad 200 criticals already? If that's so, with the AOE ability it wouldn't be bad to nerf a bit.
Then the bypass problem, it's not game breaking for a sniper to do regular bypasses due to their mechanics, how they work, flaws, advantages etc. etc. their well balanced, skill based. Though for a big gunner, i don't think they should be possible to do regular bypasses, currently even against 5 luck characters it results roughly for about 30+% chance to score a bypass, that's god awful too much if you ask me. Cut down it by at least 1/3 for sure, instead of 60% on 1 luck, that's gonna be 40%, dooh.
Perks, armor, frequency of critical hits, weapons, nothing else is not touched at all.
After this, we could " test " and provide some feedback and insight, maybe something else will need to be attacked, maybe this will do the trick.
Spotty:
--- Quote from: T-888 on July 04, 2012, 08:10:18 pm ---Then the bypass problem, it's not game breaking for a sniper to do regular bypasses due to their mechanics, how they work, flaws, advantages etc. etc. their well balanced, skill based. Though for a big gunner, i don't think they should be possible to do regular bypasses, currently even against 5 luck characters it results roughly for about 30+% chance to score a bypass, that's god awful too much if you ask me. Cut down it by at least 1/3 for sure, instead of 60% on 1 luck, that's gonna be 40%, dooh.
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Perhaps only allow bypasses from aimed shots and splash damage?
Nice_Boat:
--- Quote from: avv on July 04, 2012, 07:05:31 pm ---Even with 200 damage critburst would still mostly mean death because most critbursts are doubleshotters. So it's about 270 damage in short time.
Think about it like this: critburst needs to be equally good as plasma build because their gear costs pretty much the same and work within the same area of combat. Both are hard hitters but slightly differend way.
How I see it is that critburst needs to have better average damage, but worse peak damage and effects (ko, kd, criple). I honestly don't know how good are best plasma crits, but they sure as hell aren't 250, hardly ever even 200.
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Most critbursters aren't 2-burst builds and if they are they have extremely low HP (not 250-ish, more like 200-ish), so given the fact 270 damage doesn't kill a max HP build (and they really are popular) they simply need it. If it's not real 2 bursts, you can stim or duck behind cover between shots, so there's nothing wrong with that as most hits aren't crits anyway. What I'm saying is if you get hit by a burster with a critical, you should have a very narrow window of escape, not just shrug it off and keep on fighting like a baws. The problems start when there is no escape because you're 1HKO'd, but being able to survive it while remaining combat effective and not on the brink of death would be even worse as it'd basically remove those builds from the game.
As far as comparing critbursts to torso with eyeshots, that's just wrong. First of all, most critburster attacks aren't critical hits while on the other hand most Plasma Rifle hits are critical hits. It's like 25% to 75%, basically when you fire a burst weapon you don't expect the crit and when you fire a Plasma Rifle you expect and rely on landing a crit. That's why drawing a direct comparison between the damage both do is just wrong, especially since eyeshots KO, KD etc. and you sort of hope for that effect as much as a burster hopes for a crit... and do keep in mind that KD up close is often effectively an instakill. The problem with Plasma builds being trash is that Plasma Rifle has low range and the new perk system keeps those builds from having high HP while being effective at dealing damage. You basically can't have a 1.5-shot (not to mention 2-shot) Plasma build that will have max HP (which it needs) and crit perks/rbte (which make it a Plasma build in the first place).
--- Quote from: Spotty on July 05, 2012, 03:35:18 am ---Perhaps only allow bypasses from aimed shots and splash damage?
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Splash never crits.
Also, for balancing purposes, it'd be nice if the devs created some way of submitting top tier PvP builds without them being visible for other players. Obviously nobody's going to post their builds in public and the devs should have access to best builds and use them as a reference point. That way they could simply disregard the opinions of people who haven't leveled up their game enough to talk endgame mechanics - and keep in mind such people pushing their agenda have hurt the balancing of 2238 a lot in the past. Oh, and if you decide to run along with this idea, please make it credible and don't leak the builds you collect, I bet my ass it'd keep a lot of people from sending them in.
Spotty:
--- Quote from: Nice_Boat on July 05, 2012, 11:19:06 am ---Splash never crits.
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Was talking about rockets here. Anyhow, idea was snipers do crit bypasses since they aim, while rockets do bypasses due to shrapnel finding a way in.
Kilgore:
--- Quote from: Sarakin on July 03, 2012, 01:22:18 pm ---Before, we had 1.5x up to 2x multipliers with no chance to bypass but on rare occasion, you could KD or KO your opponent. Why dont we go this path when it was somewhat balanced after all ?
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Yeah, this was fine.
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