Other > General Game Discussion
Critical bursts.
avv:
Thankyou for making this thread, Triptroll.
There's no certainty what crit tables look like so making accurate suggestions is hard.
Max damage bonus to 1,5 sounds reasonable but nobody can tell what effect it will have in the end.
Best choice in my opinion would be to remove crits from bg and gatling laser burst entirely and leave them only for rocket launcher. Burst is something that does constant reliable damage, not random spike damage.
jacky.:
Nerf gatlings to lvl where they are with out better crit perk. 150-250.
T-888:
--- Quote from: racoon on July 02, 2012, 06:49:30 pm ---yes im serious, and they are not instant kills. Many big gunners have more like 250 HP and critical bursts deal like 180-330 dmg. (average 260) max i had was 330. I have 3x brd and mrd perks, and im talking about ~30 hex range.
--- End quote ---
First of all things range has nothing to do with the damage output, unless your 1 hex from the target.
The avarage damage is way too high(from experience, including characters that have toughness, man of steel and good armor, the damage exceeds maximum health for most characters out there, even the highest health possible), that results in insta-kills most of the time, because the whole game doesn't revolve around characters that have 3xlifegivers and it shouldn't, it's stupid and certainly not fun to play. Even those 286HP characters, witch have toughness survive those critical hits often as not, maybe you get lucky or maybe you don't. Many players dislike this randomness factor involved as well, actually the damage goes much higher than 330, there was this video on http://fodev.net/forum/index.php/topic,23103.msg206245.html#new , i saw a guy get critted for 370+ and he was a big gunner.
I myself have a character with 3x lifegivers, CA + 2xtoughness and psycho, i get killed by one shot for 322. Nice, see what i'm talking about, it's just NOT balanced.
Don't waste your time trying to convince me about something that is entirely false.
--- Quote from: avv on July 02, 2012, 07:02:24 pm ---Thankyou for making this thread, Triptroll.
--- End quote ---
This is not the place to troll me, otherwise i will verbally destroy report you.
--- Quote from: avv on July 02, 2012, 07:02:24 pm ---Best choice in my opinion would be to remove crits from bg and gatling laser burst entirely and leave them only for rocket launcher. Burst is something that does constant reliable damage, not random spike damage.
--- End quote ---
Striping game mechanics from weapons is the worst thing you can do.
--- Quote from: avv on July 02, 2012, 07:02:24 pm ---Max damage bonus to 1,5 sounds reasonable but nobody can tell what effect it will have in the end.
--- End quote ---
It's simple what happens if that is applied to all burst weapons, gatling/avenger get's reasonable, everything else useless. 2.5x damage multiplier sounds much, but remember that the damage has to go through all kind of resistances, DR, DT, Critical power modifier( includes perks, armors bonus ), so it is really hard to tell. That's way too simple logic to just put 1.5x damage multiplier because hmmm, avenger does 120 dmg, so with the multiplier will be like 180 at maximum, sadly it won't work like that.( the reason for that is i think the damage is first multiplied, applied, then it goes through all the resistances) A developer just has to look at current tables and evaluate approximate decrease by himself, your right they see the critical tables, we don't.
mojuk:
--- Quote from: Kelin on July 02, 2012, 04:14:13 pm ---I'm not going to elaborate how useless snipers are even with this perk ;)
--- End quote ---
--- Quote from: T-888 on July 02, 2012, 04:25:44 pm ---Wait, something doesn't add up. It wasn't supposed to be a nerf for the snipers, test fineese if it still decrease DR by 30% on crtical hits. Might be something they forgot to put in changelog. Remember how Solar was planning to change fineese to ignore the 30% DR penalty on critical hits ...
--- End quote ---
As far as I remember before update it was not possible to do weapon drop almost every crit shoot with 35cc. I did 50 bb gun shoots to: 1, 5 and 10 str, mostly 10 luck and MoS chars. 38 were critical hits, 31 weapon drops and about 1/3 of it arm cripple. So it seams something went wrong with those crit tables too :)
But back to the topic. Yes, crit bursters are too powerful, not frequency but dmg, especialy against so called tanks (10 luck, MoS, 2-3x LG, 30 dr), but now against bluesuit with normal minigun or lsw/m60 and good luck roll they are not so tanky anymore :P
racoon:
--- Quote from: jacky. on July 02, 2012, 06:57:29 pm ---Better crit and 2xbrd and u will see difference. I dealed 200-350 from lsw on max range with no brd but with better crit.
On minotaur event i killed with insta kill 8k hp robot, i used lsw. Same gatling Carits are insane
--- End quote ---
liar. you can instant kill that high HP target with sg/ew by eyeshot but not with big gun. instant killing with bg's means the damage is bigger than your hp, and with small guns it means your hp drops to 0 no matter how high it was. so dude no bullshit please.
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