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Author Topic: Raise the price of supermutants  (Read 9787 times)

Lordus

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Raise the price of supermutants
« on: March 12, 2010, 11:23:18 pm »

 Today night, we fought against DMC. Well, not against them, against their mutants. They had cca 20 supermutants with rocket launchers.. Price for one is 15k caps. Ok, VSB and NA have enough money to do the same tactics, but we dont want to fihgt npc we want to fight real players.. Until devs will raise the price of supermutants, we will not fight AGAINST SUPERMUTANTS. Because this realy sucks. With fast relog, we cant be in the city. This realy sucks. 
« Last Edit: March 12, 2010, 11:28:38 pm by Lordus »
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vedaras

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Re: Raise the price of supermutants
« Reply #1 on: March 12, 2010, 11:24:26 pm »

cry more :/
Re: Raise the price of supermutants
« Reply #2 on: March 12, 2010, 11:25:18 pm »

price doesnt matter when u get money out of the air ...
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Re: Raise the price of supermutants
« Reply #3 on: March 12, 2010, 11:27:52 pm »

imo remove super mutant mercs

pvp should be pvp not fkin pets.. its so stupid
and fix the amount of mercs you can drag around.
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RJ

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Re: Raise the price of supermutants
« Reply #4 on: March 12, 2010, 11:30:39 pm »

If you could get have only 1 or 2 supermutants with 10 charisma it might work better. But ye... price is way too low :)

Quite funny fight NA had there. Players swarm swarmed by NPC swarm.
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jan0s1k

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Re: Raise the price of supermutants
« Reply #5 on: March 12, 2010, 11:32:51 pm »

Now Super Mutants are only for rich players (or exploiters) change system of buying mutants from all server to block on one players example player buy mutant for 3k (15k minigun 20k rocket luncher) in his window he see next mutant for 5k (20k mini 28 for rocket) etc
or limit of mutants for one player with name "Richman" can buy one time 4-5 but if he buy 4 he can on all OBT buy only 56 (limit 60 mutants for person)
« Last Edit: March 12, 2010, 11:34:47 pm by jan0s1k »
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Re: Raise the price of supermutants
« Reply #6 on: March 12, 2010, 11:36:03 pm »

http://fodev.net/forum/index.php?topic=2357.0


mercenary system is extremely terrible, need high-quality processing and rework

sometime we play in MMORTS Fonline:Mutants Everywhere
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Re: Raise the price of supermutants
« Reply #7 on: March 12, 2010, 11:49:46 pm »

funny war, 20 mutants camping grids  :P
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Lordus

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Re: Raise the price of supermutants
« Reply #8 on: March 12, 2010, 11:54:40 pm »

we can have 40 supermutants camping the grids, but this is not funny
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jan0s1k

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Re: Raise the price of supermutants
« Reply #9 on: March 13, 2010, 12:00:01 am »

buy mutants for all money what u have and NA have and camp with 70 mutants in the town ;] just u need 14 players with 9 charisma and magnetic personality perk ;]
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Sarakin

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Re: Raise the price of supermutants
« Reply #10 on: March 13, 2010, 12:25:53 am »

Yes that sounds funny, lets make it happen. Everyone should buy mutants and swarm Modoc :)
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jan0s1k

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Re: Raise the price of supermutants
« Reply #11 on: March 13, 2010, 12:27:19 am »

yeee ;D big mutants fight ^^ create many of merc/taxi people and buy mutants ;D
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Sius

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Re: Raise the price of supermutants
« Reply #12 on: March 13, 2010, 12:33:30 am »

Well merc system is already pointed out for developers and I they will take closer look at it. Anyway price should not be only factor that decides who comes with you and who not. Yes they are mercenaries, but they have their dignity and pride = some local punkhead smallgunner is more likely to follow you rather than supermutant. So lets say that "low" mercs would require less charisma/skills to come with you and you could take 4(?) with you, but with same statistic you could bring only 1 or 2 supermuties.
Re: Raise the price of supermutants
« Reply #13 on: March 13, 2010, 12:50:20 am »

Dead Master's Crew is a faction, not an alliance. Our numbers are naturally fewer than NA, so we use all possible (legal) means to overwhelm. This includes trading to get the money for mutants (which cost 32+K now, not some 15-20), training our members (some of us visit you often in your nightmares, don't they? ;) ) and developing better tactical solutions for every city.

I am proud of my faction for today's deeds; and I can't stand an opportunity to muttiply our ranks: read our recruitment thread and PM me today for your trial period =)

However, back to topic. No change is needed, because after wipe Town Control will work in a different way, thus making it impossible for one faction/alliance to control all towns at once. Let's wait and see? But I am afraid you still will remain unhappy and feeling unfairly robbed of your superiority; well, as Suvorov once said - quality over quantity. Find your counter-solution or remain a part of pre-DMC history =)

Long Live the Dead Master! Dixi.
« Last Edit: March 13, 2010, 12:52:07 am by Raengar »
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Sius

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Re: Raise the price of supermutants
« Reply #14 on: March 13, 2010, 12:58:27 am »

You don't understand... this is not about whining and feeling treated unfair. Its about game mechanics and what should and should not be possible to do. Do you think bringing 20+ mercenaries into the fight should be that easy to execute? Imho same rules as suggested within slavery topic (http://fodev.net/forum/index.php?topic=2445.0) could apply with mercs. For buying alot of mercs and letting them die some -karma and as outcome no new merc would come with you and so on... just read through that topic I linked and you will understand what I mean.
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