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Author Topic: AC CAP REMOVED?  (Read 14315 times)

Re: AC CAP REMOVED?
« Reply #75 on: July 01, 2012, 06:58:45 pm »

Heh. Try this, make any NPC's flee in an encounter, then try to shoot at them with a different character. Also this could have some impact, the second character comes through a beacon when they are already fleeing, then try to shoot them. The second character could be long range too, so you actually are outside of their sight when they are fleeing, shoot.

I have to say, the results might be interesting, depending on how their AI is written. They might still try to reach the exit grid, but would be unable due to combat, freeze, the specific NPC might start to attack without making nearby NPC's aggresive( if so then attack with the high AC character again.), so all others leave.

Ehh of course, high AC snipers could be interesting.

Though abusing game features is against the rules. ;D
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Re: AC CAP REMOVED?
« Reply #76 on: July 01, 2012, 07:02:33 pm »

160 ac isn't that great and snipers are pretty perk heavy builds. I don't really see it as viable without the hth perks.
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Re: AC CAP REMOVED?
« Reply #77 on: July 01, 2012, 07:09:32 pm »

Hmm, your right perk heavy, but i was thinking against npc's. 160 AC on long range fights is huge anyway, too much actually, with 90-95 AC, each sniper would have like 5% chance to hit in eyes, since they always have very precisely made builds dependant on fixed AC, give or take.

I think livewire + 10 agility, kamikaze should equal around ~80 AC with CA. That's not hard to squeeze in, could prove mighty efficient, let's say you replace more critial and are virtually untouchable at long ranges. Sounds like a good deal to me.
« Last Edit: July 01, 2012, 07:16:48 pm by T-888 »
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Re: AC CAP REMOVED?
« Reply #78 on: July 01, 2012, 07:14:48 pm »

Someone tested 220 AC vs NCR guards already? :D
They hit? Run away? Run in point blank? Or they have 300% SG 10 PE sharp +NPC abuse always 95% to hit?

May be 220 AC build will make NCR funnier.
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Re: AC CAP REMOVED?
« Reply #79 on: July 01, 2012, 07:54:40 pm »

I tried 200 AC on ncr guards. Guards killed me. Though i was lagging ...

High ac char is just the pure troll character. You can't kill anybody, loot as much as you want, anoy apes...

Re: AC CAP REMOVED?
« Reply #80 on: July 01, 2012, 08:35:13 pm »

Someone tested 220 AC vs NCR guards already? :D
They hit? Run away? Run in point blank? Or they have 300% SG 10 PE sharp +NPC abuse always 95% to hit?

May be 220 AC build will make NCR funnier.

i have tested. 220 ac + jinxed. they kill you in 3 shots, never miss. i was running ofc
Re: AC CAP REMOVED?
« Reply #81 on: July 01, 2012, 10:52:39 pm »

I tried 200 AC on ncr guards. Guards killed me. Though i was lagging ...

High ac char is just the pure troll character. You can't kill anybody, loot as much as you want, anoy apes...

looting means stopping, stopping means death.
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avv

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Re: AC CAP REMOVED?
« Reply #82 on: July 01, 2012, 11:04:15 pm »

looting means stopping, stopping means death.

Yes if the one who doesn't want you to loot reacts immediately and has the action points to take down a bluesuit with 200 hp, which is accessible for high ac builds.

Besides what if he isn't going to loot but dismantle gear on the ground. Destroying quality gear is well worth a bluesuit's life.

Honestly this game needs everything but builds that can operate without any gear. If someone disagrees with this, I can tell he has no clue how the core mechanics that make the game interesting work.
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Re: AC CAP REMOVED?
« Reply #83 on: July 02, 2012, 11:02:24 am »

Honestly this game needs everything but builds that can operate without any gear. If someone disagrees with this, I can tell he has no clue how the core mechanics that make the game interesting work.
I don't agree on that its not the builds that can operate without gears. Many NPCs have no weapon at all and still able to fight (wilders, unarmed mutants for example). Why shouldn't a player be able to do that too? Only cause there are some players who go around trolling? Also if someone wants to troll he doesn't need a hth or high ac char. Any char is ok since just entering the same place to use up the ammo of the enemies is a trolling too. And its possible to get close to gears and science them even with those chars.
We should avoid not seeing the forest for the trees. No character build is a troll but the player.
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Re: AC CAP REMOVED?
« Reply #84 on: July 02, 2012, 01:29:19 pm »

Jotisz - one of the trolls
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Re: AC CAP REMOVED?
« Reply #85 on: July 02, 2012, 01:35:06 pm »

Jotisz - one of the trolls
This argument is invalid, move along
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Sarakin

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Re: AC CAP REMOVED?
« Reply #86 on: July 02, 2012, 01:51:48 pm »

I don't agree on that its not the builds that can operate without gears. Many NPCs have no weapon at all and still able to fight (wilders, unarmed mutants for example). Why shouldn't a player be able to do that too? Only cause there are some players who go around trolling? Also if someone wants to troll he doesn't need a hth or high ac char. Any char is ok since just entering the same place to use up the ammo of the enemies is a trolling too. And its possible to get close to gears and science them even with those chars.
We should avoid not seeing the forest for the trees. No character build is a troll but the player.
Of course you can fight like those NPCs, but dont expect to beat some better equipped player. What are the results of one well-equipped guy against this unarmed NPC ?
The problem with current troll builds is that for almost no equipment required they perform too good.
« Last Edit: July 02, 2012, 01:56:33 pm by Sarakin »
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Re: AC CAP REMOVED?
« Reply #87 on: July 02, 2012, 08:03:32 pm »

Of course you can fight like those NPCs, but dont expect to beat some better equipped player. What are the results of one well-equipped guy against this unarmed NPC ?
The problem with current troll builds is that for almost no equipment required they perform too good.
Super mutant mercs can kill a well-equipped player however only in closed environment. The character I use isn't so over powered still from time to time I can do some moves that forces my opponent to run away (not cause heavy handed they run cause their hands gets broken or I steal their weapon).
About the fact that some chars perform too good compared to their equipment I agree with that. A fix on that for Heavy Handed could be to have the chance for knock down based on ST difference not ST*10 cause now 10 st is 100% knock down. Anyway I talked about this on some other thread about heavy handed lazy to search for it and also its about AC cap removal.
Removing of AC could help a little against crit bgers in my opinion although even with 200 AC from 15-20 hex with 180-200 weapon skill the chance for hit is above 85%.
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avv

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Re: AC CAP REMOVED?
« Reply #88 on: July 02, 2012, 08:29:31 pm »

Jotisz what I mean is that when you wear nothing, you got nothing to lose. When you got nothing to lose you aren't afraid to die and start doing stupid things. When players have something to lose it makes the game much more interesting. This is why they shouldn't be able to do much without gear that they have to farm and restock if they die. 

Comparing npcs to players is pointless because npc have no goals, players do.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: AC CAP REMOVED?
« Reply #89 on: July 02, 2012, 08:58:53 pm »

I agree with Avv, And some of the stuff added to this game are just not needed.
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