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Author Topic: AC CAP REMOVED?  (Read 14513 times)

Re: AC CAP REMOVED?
« Reply #105 on: July 19, 2012, 03:29:26 am »

 8) It sure can. Btw I don't run around bs, robes make it much more badass. Too bad ac doesn't work properly with pve, i don't get how a centaur can hit me when i have 200 ac.
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Slick

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Re: AC CAP REMOVED?
« Reply #106 on: July 19, 2012, 05:17:04 am »

Well I think this whole thing was just and experiment, and in all honesty I think it should go back to 90 or put the cap a little lower. I don't even think 10 perception and 300% skill in any combat skill can kill these guys.

Heavy Handed is bad enough as it is, but now you just gave these guys god mode with 220ac, jinxed and in your face its just way too much.


In the original fallout the dodger perk was just something where it made enemies miss a more when they shoot you but not that often, this isn't the matrix we don't need people who can dodge bullets.
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Re: AC CAP REMOVED?
« Reply #107 on: July 19, 2012, 05:23:19 am »

See how far you get with hh and jinxed. hh requires you to not miss and takes many punches to kill someone, aimed shots aren't fast enough to stunlock. So either you waste 10 points on luck to minimize the effects of jinxed or you break limbs. Jinxed is the perk that screws up hh, doesn't synergize well at all. High ac is pretty much made for crit builds only.
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Slick

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Re: AC CAP REMOVED?
« Reply #108 on: July 19, 2012, 08:20:38 am »

See how far you get with hh and jinxed. hh requires you to not miss and takes many punches to kill someone, aimed shots aren't fast enough to stunlock. So either you waste 10 points on luck to minimize the effects of jinxed or you break limbs. Jinxed is the perk that screws up hh, doesn't synergize well at all. High ac is pretty much made for crit builds only.

WTF? Have you not shot these ac trolls with jinxed and in your face, and then they can just run up to you and heavy hand? You can still punch people with 2 broken arms.

There is something very wrong when a swarm of 10-15 people cant kill one blue suit running around with 220ac+jinxed.
« Last Edit: July 19, 2012, 08:25:33 am by Slick »
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Re: AC CAP REMOVED?
« Reply #109 on: July 19, 2012, 12:04:58 pm »

you cant have AC + jinxed + heavy handed

Uftak

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Re: AC CAP REMOVED?
« Reply #110 on: July 19, 2012, 12:37:49 pm »

you cant have AC + jinxed + heavy handed
Well... Without kamikaze the maximum AC is 180... but I think it won't be the same...
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Slick

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Re: AC CAP REMOVED?
« Reply #111 on: July 19, 2012, 02:11:28 pm »

You guys are right, but I am sure with the way this work 180 is no differnt than 220, even with 90ac cap my snipers with 240-250% skill would miss, but big gunners could still kill a troll with 90ac. So I'd imagine 180 would still just be as bad as 220 but you are right you can't do all three but it is ridiculous none the less either way. We don't need blue suits running around with god mode this is 2238 the wasteland is harsh bluesuits need to die end of story.
« Last Edit: July 19, 2012, 02:13:40 pm by Slick »
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Re: AC CAP REMOVED?
« Reply #112 on: July 19, 2012, 02:45:08 pm »

actually only snipers can kill 220 ac character, and by headshot/eyeshot from 10-15 hexes. big gunner dont have chance to hit you.

Gatling

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Re: AC CAP REMOVED?
« Reply #113 on: July 19, 2012, 04:15:14 pm »

You forget that taking such high AC rather limits your options of A) your traits and also B) your available perks.  It becomes a step system of 'how much AC are you comfortable with for your uses?' and when you feel you've reached it.  Depending on play styles, this can vary.  I myself see no reason to go so high as to 220 AC, because that sounds horribly gimped/useless in an actual fight. 

As well- I was making an hth AC char from start of wipe, so bitch all you want about them.  People got snipers, criticals, sneaks, and this other bullshit. This is a viable build to counter (shitty)things like all those laser/sniper rifles shooting your eyes at 50 range.
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Slick

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Re: AC CAP REMOVED?
« Reply #114 on: July 19, 2012, 04:55:31 pm »

You forget that taking such high AC rather limits your options of A) your traits and also B) your available perks.  It becomes a step system of 'how much AC are you comfortable with for your uses?' and when you feel you've reached it.  Depending on play styles, this can vary.  I myself see no reason to go so high as to 220 AC, because that sounds horribly gimped/useless in an actual fight. 

As well- I was making an hth AC char from start of wipe, so bitch all you want about them.  People got snipers, criticals, sneaks, and this other bullshit. This is a viable build to counter (shitty)things like all those laser/sniper rifles shooting your eyes at 50 range.

Yes but you can kill sneakers snipers tanks uber l337 op power ape build. These guys you CAN'T kill. I have never heard of a game where you can play a character that can't be killed, in most cases its called cheating or god mode. 2238 isn't about surviving 15 people shooting at you, its about 15 people shooting at your character then replicating and then being butthurt for a week and cry babying about swarmers because the wasteland is harsh. I don't see how this counters anything, all that is going on with these builds is random people running around popular PvP areas jinxing people. So yes lets all make high AC builds so nobody can kill eachother and waste 15 minutes of our lives watching our characters miss, and jinxing eachother, that is exactly what we want in this game.
« Last Edit: July 19, 2012, 05:04:06 pm by Slick »
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Kool-Aid

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Re: AC CAP REMOVED?
« Reply #115 on: July 19, 2012, 05:13:38 pm »

Those guys can't be killed. And they can't kill you. Unlike sneakers, who were just nerfed from their throne of OPness
Their sole purpose is annoying people from time to time and scout at best.

You forget that taking such high AC rather limits your options of A) your traits and also B) your available perks.  It becomes a step system of 'how much AC are you comfortable with for your uses?' and when you feel you've reached it.  Depending on play styles, this can vary.  I myself see no reason to go so high as to 220 AC, because that sounds horribly gimped/useless in an actual fight. 

As well- I was making an hth AC char from start of wipe, so bitch all you want about them.  People got snipers, criticals, sneaks, and this other bullshit. This is a viable build to counter (shitty)things like all those laser/sniper rifles shooting your eyes at 50 range.
Agreed, couldn't write it better. Also you need like 10 agility to get the maximum out of lifewire. 
With AC melee/hth has more viable (and good) options now. Tho I don't get it why you consider max AC as 'gimped', honestly.
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Slick

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Re: AC CAP REMOVED?
« Reply #116 on: July 19, 2012, 05:18:25 pm »

Ok so here is my arguement, walk with m60 becuase its realistic, good gear is hard to obtain because its realistic? But having the ability to dodge bullets while 15-20 even 50 people firing at you is realisitc? I thought this was a fallout game not the matrix.

So what's in the next update the walk through wall perk? Or how about the aim bot perk? Or how about speed hack perk?

Do you guys even play your own game and try to see it from a players perspective, or participate in PvP or log into the server with a none GM character? Or do you rely on feedback from people you select to test things who don't report anything when they discover a bug or exploit which gives them a huge advantage over other players.
« Last Edit: July 19, 2012, 05:27:10 pm by Slick »
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Kool-Aid

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Re: AC CAP REMOVED?
« Reply #117 on: July 19, 2012, 05:28:40 pm »

Ok so here is my arguement, walk with m60 becuase its realistic, good gear is hard to obtain because its realistic? But having the ability to dodge bullets while 15-20 even 50 people firing at you is realisitc? I thought this was a fallout game not the matrix.

Nobody claimed the game is nor tries to be 100% realistic. It's a goddamn game and not real life. Walking with m60 ain't much more realistic then running with a much heavier minigun or bazooka. Also why the fuck can you escape mobs by simply running to exit grid, or being unable to because of Combat timer ? Where's the realism here, you tell me.
High tier gear is hard to get because otherwise everybody would run around with BA's only  and there would be no need for other armors. Its gameplay reasons and diversity, really.

So what's in the next update the walk through wall perk? Or how about the aim bot perk? Or how about speed hack perk?
There is already an aim bot built in. It's called autoaim.

And no, I never play the game without being in GM mode lol....
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Slick

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Re: AC CAP REMOVED?
« Reply #118 on: July 19, 2012, 05:36:28 pm »

When this was in closed beta test it was asked many times why only walking with m60 and they gave the reason because of realism. And the reasoning behind it was the m60 in real life requires a person to prone to fire it so that is why this feature is in the game. I am not making this up.

That is not an aim bot, that is just a script that was implamented so people don't have to open the target menu to do aimed shots becuase people were making their own scripts and cheating when this feature wasn't in the game. I am refering to a counter-strike like aim bot where you don't even need to use the mouse to aim and shoot a script does it for you faster, and more accurate than a human ever could.

But sure I guess you are on your way to getting your power armor or cookies defending these type of none sense ideas. I think this has been tested enough we've seen it in action its not really a direction most PvP players would prefer, just set it back to 90 or make a tad bit higher to 120 or something. Also 10 agility is not that big of a sacrifice when considering you could just do a 5 5 5 5 10 5 build and have your max ac neo matrix wanna-be un-killable character.

Also we all ran around in BA last wipe and most people I talk to all agree that last session was a better session.
« Last Edit: July 19, 2012, 05:40:41 pm by Slick »
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Jescri

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Re: AC CAP REMOVED?
« Reply #119 on: July 19, 2012, 06:10:49 pm »

Nobody should be unkillable. Poeple who are for this feature are just trolls. I hope this will be fixed in next update.
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