fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 05:47:35 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 9 10 [11] 12 13 ... 15

Author Topic: Changelog 28/06/2012  (Read 53624 times)

Re: Changelog 28/06/2012
« Reply #150 on: July 01, 2012, 12:02:59 pm »

Indeed militia should be nerfed.
Still 20 guys, unable to fall or being out of ammo.
But with 100-200hp, with their own set of weapons.
No mercenaries or slaves added.
A random set of minions, from the CA gauss, to the unarmed brahmin.
More spread in the town, not just in the center.

It could remain fun to try to pk some member of the faction holding town, roaming your way amongs suspicious militians.
It could remain interessesting for those who want to upgrade militia, by spending time amongs militian, trying to detect the weaskest and get rid of them. (maybe losing some reputation)
It could be nice if those RP guys could spread in all the city, not in the militia heavy town center.
Militia should remain a manageable challenge for the attacking faction, but not always from the same place every time. (militia should spread)
Militia should only defend harmless members of the defending faction, not helping to pk random dudes...

As for deleting militia, it's hard to me thinking about it, as i always known it.
I don't think it is a good idea to remove some content, but if you think you can't balance it, i trust your judgement.
But as avv said, it could break some good RP project, made by people who are not as good in pvp than some brainless pk who think they are in counter strike, and tend to break the content and purpose of this game, by kicking out all new playerbase...  (of course, it only concerns some pvp players, not all of them)

As for this new TC system about to be removed, i wish you good luck to balance it for the next cession. It is theorically very interessting, albeit very impractical for now.

we could implement arroyo and playing the fallout 2 storyline together, with the last few people on server..
i am looking forward to a epic battle with 5 wastelander dudes against metzger and his guys in the den.
on level 5 we could team up and try to smash those evil slavers :) sure, we need permadeath. one of the important parts of that idea. cant say why i have the attitude to drive everything offtopic. iam just a bad guy

Permadeath is only good for prewipe.
But having a tribale village would be awesome.
« Last Edit: July 01, 2012, 02:34:15 pm by naossano »
Logged

jacky.

  • Guest
Re: Changelog 28/06/2012
« Reply #151 on: July 01, 2012, 12:21:02 pm »

10weak militia in center of city for rp noobs. I think it can Work out 150-250 and low equipment max ma mk1 and low-med weapons. If u want to keep town safe buy mercs
Logged
Re: Changelog 28/06/2012
« Reply #152 on: July 01, 2012, 02:19:30 pm »

As for this new TC system about to be removed, i wish you good luck to balance it for the next cession. It is theorically very interessting, albeit very impractical for now.
Same from here the concept was interesting I wish we will see it later again maybe in the next season.
Logged

avv

  • Offline
Re: Changelog 28/06/2012
« Reply #153 on: July 01, 2012, 03:37:39 pm »

Same from here the concept was interesting I wish we will see it later again maybe in the next season.

Only good thing about the current tc was that you got suplies for actually being inside the town.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Changelog 28/06/2012
« Reply #154 on: July 01, 2012, 04:11:26 pm »

I think thats only cause it didn't worked in the way as devs wanted. If you look back on the talks about TC you will see the difference on the in-game one and the planned out. Anyway I will not argue that the old tc probably bring back people.
Logged
Re: Changelog 28/06/2012
« Reply #155 on: July 01, 2012, 04:59:38 pm »

Only good thing about the current tc was that you got suplies for actually being inside the town.

Hardly, in practice those are just some afk characters in some dark corners of the city, that from time to time collect some loot.
Logged
Re: Changelog 28/06/2012
« Reply #156 on: July 01, 2012, 06:57:39 pm »

Fantastic update. It'd take every beginner that have recently started playing with SDK a week-two, you - group of experienced developers - made us wait nearly half a year. Well worth waiting. Nerfing - already unplayable - snipers and boosting SD sneakers really made me laugh. But guys, thanks God that you've finally fixed those terrible dialog errors and balanced XL70E3!

I don't think anyone will come back to playing even with old TC, if there will be ONE effective, overpowered battle build (BG crit), supported by extremely frustrating SD naders (or 223. pistoleros from now, good work!). Oh, I forgot, there will be new build maybe - 210 AC HtH trolls.
Logged

avv

  • Offline
Re: Changelog 28/06/2012
« Reply #157 on: July 01, 2012, 08:34:08 pm »

and balanced XL70E3!

Actually it's quite pointless weapon. It does about the same damage as assault rifle because it only fires 8 shots.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Lordus

  • So long and THANKS for all the fish!
  • Offline
Re: Changelog 28/06/2012
« Reply #158 on: July 01, 2012, 08:49:01 pm »

Sorry, but too late.. I doubt this would attract adequate number of players.. TC still broken,
Logged
So long and THANKS for all the fish!

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Changelog 28/06/2012
« Reply #159 on: July 01, 2012, 11:12:49 pm »

Shit, then we better shut down the server now.
Logged
Re: Changelog 28/06/2012
« Reply #160 on: July 01, 2012, 11:16:36 pm »

Funny how at the start of this topic everyone was happy.

<a href="https://www.youtube.com/watch?v=8MLzcm1YVWE" target="_blank">https://www.youtube.com/watch?v=8MLzcm1YVWE</a>
Found this and reminded me of all this players hating devs thing.

You should put this on the forum main page...
Logged
Re: Changelog 28/06/2012
« Reply #161 on: July 02, 2012, 12:02:44 am »

Shit, then we better shut down the server now.

It'd be the best option. We see that you're trying to do something, but firstly you don't have time, secondly - you don't listen to the players. Shut down this server and give out the code, so other developers - and there are still many with enough time and will - can fix what need fixing, add their fresh ideas and start a new server. Everyone aprecciate what you've done, you'll be always remembered as a team which made that major steps in history of FOnline, but your time has gone - you know it.
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: Changelog 28/06/2012
« Reply #162 on: July 02, 2012, 12:48:30 am »

You guys are really beginning to act as a bunch of spoiled whiny 2 year olds that didn't get exactly what they expected for Christmas.  Nah, your not beginning....   Seriously, I thought this game was dead, but it limpers along, give the devs some slack.  If I were plunking around in the codebase (I'm sure by now its a steamy pile of convoluted shit) I'd tell you all to pound this game up your ass.
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

John.Metzger

  • Hey Joe.
  • Offline
Re: Changelog 28/06/2012
« Reply #163 on: July 02, 2012, 09:53:02 am »

It'd be the best option. We see that you're trying to do something, but firstly you don't have time, secondly - you don't listen to the players. Shut down this server and give out the code, so other developers - and there are still many with enough time and will - can fix what need fixing, add their fresh ideas and start a new server. Everyone aprecciate what you've done, you'll be always remembered as a team which made that major steps in history of FOnline, but your time has gone - you know it.

sounds like:
your work on that picture is nice we like to look at it. next week please a bit more blue into it, dear artist.
what? you won´t finish it next week? let someone else paint it then and give your colors. *trollface*
Logged

jacky.

  • Guest
Re: Changelog 28/06/2012
« Reply #164 on: July 02, 2012, 11:03:34 am »

You guys are really beginning to act as a bunch of spoiled whiny 2 year olds that didn't get exactly what they expected for Christmas.  Nah, your not beginning....   Seriously, I thought this game was dead, but it limpers along, give the devs some slack.  If I were plunking around in the codebase (I'm sure by now its a steamy pile of convoluted shit) I'd tell you all to pound this game up your ass.

and what did you expect? 6months with out udate and when you get it, it is "we have our ideas and we dont listen comunity". they fixed only fov and even unbalace this game even more. they boosted sd and fucked crit tabels. we wanted tc and armors fix, + more encounters but we got sd boost. well good job devs showed they dont read forum and players sugestions. i have idea make sd working with bg ;D 400 damage from rl is better that 2k damage from greese ;]
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 15
 

Page created in 0.116 seconds with 27 queries.