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Author Topic: Changelog 28/06/2012  (Read 53620 times)

John.Metzger

  • Hey Joe.
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Re: Changelog 28/06/2012
« Reply #135 on: June 30, 2012, 09:03:00 pm »

Great! I would like to try again, now i must download 2238 client.

i´ll just support this idea.
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LeMark

  • Tim & Tom & Ted Lawyer Agency
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Re: Changelog 28/06/2012
« Reply #136 on: June 30, 2012, 09:04:28 pm »

Well then, i disagree.

I am sure you couldn't, in fact the old version of SOT already try to do it with BHH and few people brook it so easely...

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Re: Changelog 28/06/2012
« Reply #137 on: June 30, 2012, 09:09:23 pm »

Wasn't the whining the problem they stopped? Rogues want only the BOX, evil people! ;D The community might be a problem, not a feature like militia.
« Last Edit: June 30, 2012, 09:11:17 pm by T-888 »
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avv

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Re: Changelog 28/06/2012
« Reply #138 on: June 30, 2012, 09:17:28 pm »

I have nothing against RP, but what is RP with militia? I'm sorry, but that just doesn't make sense.

This has been explained before. Militia gives the courage to stay inside and put yourself in unfavourable position in terms of pvp strategy for the sake of player interaction. If friendly players are controlling the town and stay inside, more players - hostile and friendly alike will gather there.

If there is no militia, there's no encouragement for anyone to enter the town, other than those who wish to capture. For example a solo player is incredibly vulnerable to random troll when he's inside. Why is he inside? Well isn't it funnier that he is, otherwise the town would be always empty.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Changelog 28/06/2012
« Reply #139 on: June 30, 2012, 09:19:27 pm »

This is said millions times, nobody likes these NPC wars. Just remove militia and be done with it.

If friendly players are controlling the town and stay inside, more players - hostile and friendly alike will gather there.

a big clusterfuck between npc's and players.
« Last Edit: June 30, 2012, 09:21:54 pm by T-888 »
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Re: Changelog 28/06/2012
« Reply #140 on: June 30, 2012, 09:29:39 pm »

fixed.

You are wrong and its a very annoying part of town capture.

Maybe its annoying for capturing towns (for small gangs), but still, you will get more pvp (available victims). Remember the BHH project in BH? Remember the Tsar or TTTLA projects in Redding? Remember the Hawks project at Gecko? So yes, you will get more pve AND pvp (and roleplay), its a fact.
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John.Metzger

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Re: Changelog 28/06/2012
« Reply #141 on: June 30, 2012, 09:32:34 pm »

i agree with this, haven't seen such longlife player projects in the past without militia.
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jacky.

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Re: Changelog 28/06/2012
« Reply #142 on: June 30, 2012, 09:34:40 pm »

in last sesion we CS wanted to fight with some gangs when we were 5-7 but we couldnt becasue of 20 500hp rocket/sniper/avenger/lsw militia in ma mk2 and 5 rp players. they were camping behing militia and it was pathetic that we cant do shit becasue of those 20 op npcs. try to run ur project like a man not like whinning kids. if you are to weak why you should keep this town. big fish eat small fish
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avv

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Re: Changelog 28/06/2012
« Reply #143 on: June 30, 2012, 09:36:37 pm »

in last sesion we CS wanted to fight with some gangs when we were 5-7 but we couldnt becasue of 20 500hp rocket/sniper/avenger/lsw militia in ma mk2 and 5 rp players. they were camping behing militia and it was pathetic that we cant do shit becasue of those 20 op npcs. try to run ur project like a man not like whinning kids. if you are to weak why you should keep this town. big fish eat small fish

I understand your point of view but understand mine aswell: the point back then wasn't to fight everyone who wanted to fight but keep the town for our purposes. If we had wanted to fight, we would have left the town empty and waited for someone to go inside so we can jump on them from worldmap. If CS could have been able to smash everyone inside when it wanted, there would have not been anyone inside ever. That's cold truth.

This is said millions times, nobody likes these NPC wars. Just remove militia and be done with it.

a big clusterfuck between npc's and players.

Only if the militia is like it is now. A group of 8 guys with low health and jhp ammo would be enough. The point is not to smash even small pvp teams with good gear but put a little barrier between the surprise attack from worldmap and fend off trolls who spam themselves in bluesuit.
« Last Edit: June 30, 2012, 09:45:35 pm by avv »
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

John.Metzger

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Re: Changelog 28/06/2012
« Reply #144 on: June 30, 2012, 09:45:48 pm »

..
big fish eat small fish
that's why fonline get eaten.
but i understand your point with militia disturbing "personal tc"
its made to support guarded town by players at all.. but with small amount of players it dont work
« Last Edit: June 30, 2012, 09:47:45 pm by John.Metzger »
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jacky.

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Re: Changelog 28/06/2012
« Reply #145 on: June 30, 2012, 11:36:35 pm »

20 500hp npc with bgs and 30% crit chance is little fucked up when few guys are hidding behind militia. i remeber one fight me and 2 my friends were in bh on snipers with 20 mercs/slave militia and we were attacked by 25tttla from mine. we defeded city for 40mins and we bought 2times new militia. i shooted over 90 times from sniper rifle and i didnt die in that fight. tttla were/are noobs more consider about looting his dead friend than fighting but when you can use militia and u can fight, then 5 guys with full boosted merc/militia can protect city from gang with 3x more people. and this is just wrong. if u want to keep city safe buy mercs, muties are cheap.


and avv it is not up to you to decide who want to fight with you. old pvp gangs cs/bbs/rouges were all about fighting in north.

Same at this sesion sot made green bunker in bh, That was good?
« Last Edit: June 30, 2012, 11:49:54 pm by jacky. »
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avv

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Re: Changelog 28/06/2012
« Reply #146 on: July 01, 2012, 12:11:43 am »

Jacky we can all agree that over the top militia is bad. Nobody wants it except perhaps some extremists.

What I'm trying to say is that you won't have anyone to ambush in towns if there is no reason to be inside. People don't just hang out in dangerous locations for fun, unless it's organized pvp unit desperate for action, some carebear roleplayers or a bunch of bluesuit trolls. The presence of militia, even weak militia, encourages players to come in towns as long as they are not shot in sight.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: Changelog 28/06/2012
« Reply #147 on: July 01, 2012, 04:04:27 am »

I can't stress it enough, this is where we must unite as a community ffs!  This is the time to beg for Brahmin clans, battle Brahmin and fish!  Put aside your petty squabbles over TC and militia, blah blah blah, we've heard it already.  Some of you are going to end up butthurtz.  We all agree on battle brahmin clans!
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

John.Metzger

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Re: Changelog 28/06/2012
« Reply #148 on: July 01, 2012, 04:21:10 am »

we could implement arroyo and playing the fallout 2 storyline together, with the last few people on server..
i am looking forward to a epic battle with 5 wastelander dudes against metzger and his guys in the den.
on level 5 we could team up and try to smash those evil slavers :) sure, we need permadeath. one of the important parts of that idea. cant say why i have the attitude to drive everything offtopic. iam just a bad guy
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Mike Crosser

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Re: Changelog 28/06/2012
« Reply #149 on: July 01, 2012, 09:55:26 am »

we could implement arroyo and playing the fallout 2 storyline together, with the last few people on server..
i am looking forward to a epic battle with 5 wastelander dudes against metzger and his guys in the den.
on level 5 we could team up and try to smash those evil slavers :) sure, we need permadeath. one of the important parts of that idea. cant say why i have the attitude to drive everything offtopic. iam just a bad guy
Well we could have a GM create an alt called ''the chosen one'' or ''Narg'' and have him do a few canon fallout 2 things
for example:kill the rats in klamath,fix gecko reactor,kill metzger,eliminate Vault 15 raiders...
Oh yeah and also where are the V15 raiders?
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