removeing millita all together will destroy projects like tsar,ttla,bhh ones leave some. we like are projects and frankly solo tttla,bhh and tsar even with full members cant beat all the constant attacks on are projects without millita. leave 10 and atleast give northern town projects a chance. or we are going to need to make this game even more boring and place mercs all over which defeats the whole point of removeing millita.
Hmm. My stand on this was always the same, if you can't hold and defend the town on your own, then maybe you don't deserve to control it. The idea was that the players are the guards. Let's try again.
if you can't hold and defend the town on your own, then maybe you don't deserve to control it.
I can garantee anyone that we will have more pve in towns with militia
I didn't mention Guardians just because they represent no real force in my opinion.
you must have never afked in a town
You talk about controlling while the ape-faction way to control is to leave the town empty. How can you control the town if you have no members inside?
But the thing is, these projects falloutdude speaks about are made out of pure goodwill. They provide interaction unlik any other, but are incredibly vulnerable due to the fact they aren't playing like ape factions. As you know ape faction has 24/7 war face on and kills everything that isn't a friend just in case.