TC is reverted to the last version with the next patch, btw.
Any hope for militia nerf along with that?You know the old story: no mercs in militia, max size is about 8, no over the top weapons or hps.
Additionally militia should be totally disabled. Let's try it again.
THIS IS NOT BETA THIS IS SPARTA
Remember why militia was added in first place: to protect people who want to stay inside the town, because they are in weaker standing from pvp point of view, it's easy to scout players who are inside. This rule hasn't gone anywhere so either you nerf militia, or remove it and add some other temptation to stay inside or just don't give a damn the whole subject. That leads to the controlling faction always evacuation to worldmap, leaving the town empty. But guess that's least of the problems.
"In the next patch". Now tell me when this patch comes.
What abount sneaker who can beat fighter with CA?
Heavy handed sneaker with unarmed and SD?
I came up with the idea of militia to prevent bluesuit captures and give a "you're being fucked" warning to the controlling gang. It's been obsolete since the first gear checks and I actually do feel bad I ever suggested introducing it in the first place.