Other > Suggestions

Reminder of what actually needs fixing

<< < (4/10) > >>

falloutdude:
maybe lexx missed the part when tsar,bh and tlc guarding redding and bh like guards. now that cant be done. now if I want to guard I really do have to kill everyone. they are .001 from taking the town so I don't know who is who so all die just in cause. kinda makes rp factions fucked. I was looking forward to doing rp based projects but this new tc shit fucked that up. lexx do us all a favour and go back to old tc and leave it. also don't know what noobs told you this current idea was good but you should from now on actually listen to real tc and pvp players about tc and pvp related issues.
for example don't ask jovanka/any gm/bambi/eter or anyone else that crafts and does pve/idleing all day about pvp.
ask manero,kelin,kilgore,lemark even ask me if you want. now please just wipe this server now and if you can go back to old era if you cant take your time and rebuild but let us know so we at least know you devs are doing something. last era I stayed till the very end this one I already quit a month ago only coming on to kill in reno when there is action.

Sarakin:
@Lexx - Problem with every season and particularly TC is, that every new feature is more or less bugged. That wouldnt be a big deal if we didnt have to wait for a quickfix for eternity.
Moreover, balancing features is a lengthy process, you need to polish this TC gem for more years if you want something funny, reasonable and addictive. The whole process would be a lot faster if we didnt have to wait for results (=better TC) of our input (=suggestions) for months.

Michaelh139:

--- Quote from: Lexx on June 23, 2012, 04:53:01 pm ---Every TC change was pretty much based on suggestions by players, if I remember correct.

It was not working and I am very sure that it wasn't working "perfect" the last time, because then we wouldn't have changed it. Players are meaned to be the guards of the town. But they guarded the town so well that nobody else except their faction members had been allowed to enter- everyone else had to die. That's not what TC was originally made for.

--- End quote ---
Wait, EVERYONE (and I mean, quite literally everyone from what I saw) kind of demanded  that the previous namecolorization be re-implemented.

Otherwise, this shit occurs.  If you don't know who is  the enemy, how can you trust anybody but people you closely know?  Whether or not there were even any existing incentives to allow players to come and go who were not enemies, not knowing forced people to kill everyone on sight.

so

Even though some players suggestions implied such a system, they specifically state something that they feel is necessary and they are ignored.  This isn't backwards?

Also, if you want a good idea of the system the player suggested for TC, you should look to what was fallout online tactics, where there were three flags (areas) that you must hold onto long enough to fully control all of flags to take it, but it was not based on a timer, it was based on players literally battling each other for the areas, holding each area until they had full "control" but it couldn't be taken back by a matter of 1 point within 1 second.

And so, if you didn't meant TC to be anything like "that" then why was it made specifically to be like "that"?   being, players killing everyone.

JovankaB:

--- Quote from: Michaelh139 on June 24, 2012, 04:12:19 am ---Wait, EVERYONE (and I mean, quite literally everyone from what I saw) kind of demanded  that the previous namecolorization be re-implemented.
--- End quote ---

You are wrong. To refresh your memory:
http://fodev.net/forum/index.php/topic,11015.0.html

Roachor:

--- Quote from: JovankaB on June 24, 2012, 06:41:03 am ---You are wrong. To refresh your memory:
http://fodev.net/forum/index.php/topic,11015.0.html

--- End quote ---

From what I see it seems the pvpers liked having a name list and the gm's removed it in a misguided attempt to make players not act like dicks. Tagging people is slow, awkward and inefficient to the point where I stopped using it. Fonline isn't a democracy so you can't expect the devs to listen when they have a terrible idea, the new tc system is proof of that. I'm not sure why they want to discourage pvp when that is the main/only mechanic that makes the game worth playing.

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