Other > Suggestions
Reminder of what actually needs fixing
avv:
Being tired of correcting false statements in various threads I'll just state here the critical flaws in gameplay that need fixing to bring back players and then be quiet about it in other threads.
It'll be short and extended reasonings will be left out. If someone disagrees we can discuss here.
These issues require fixing asap (apart from server stability):
1. Silent death grenades.
Quick solution could to remove the autocrit and turn it into increased damage bonus of for example +30% dmg. Or normal hit with guaranteed bypass. It could work with smgs again allowing more variety for sneaking.
2. Critbursts for bg and gatling laser.
Too powerful. A helpful fix would be that you simply can't make critbursts with bg, only with rocket. Burst should be for constant reliable damage, not random instakill.
3. Tc. Hopefully there's already a plan how to fix this. Just needed to mention it, but it doesn't need to be discussed. Raises too much racket.
Why tc as third? Because believe me, even with working tc the pvp is going to suck if critbursts and silent death grenades aren't fixed.
Those who care can discuss.
TKs-KaBoom:
How about a game that you can actually play? Just kidding, nobody really wants that. We want fish! and battle brahmin! moar skins...... lots more sis-cuddling rp adventure! Just ask whatever Jovanka wants, that pretty well sums up what 98% of the current server (when it's up) population (you know, the dozen or so idlers in NCR) wants. If your idea or concept is inane and basically retarded, rest assured others playing this game will welcome your suggestions. All the real reasons as to why this current session lick donkey dong ballz was already stated about 3 hours after wipe and have been reposted and committee discussed multiple times. TBH about half (or three quarters) of the population should just be muted and neutered as their wishes of fallout game design are just retarded. If in the real world people need to understand why rule by the average isn't optimal, just imagine if every joe sixpack welfare families votes actually equaled the same "voting" power for change in a system as doctors, scholars, businessmen and basically accomplished individuals. At best, that is the undeniable principle of democracy, thank god there is no such implementation of that on the planet, nor ever has, or ever will be....
Run by retards, for retards! Join the retard republic of morons...
Now when are we going to get to buy houses and fish?
Now as for Sd-naders and critbursters, boo fucking hoo!
the people that play the bg badasses are all pissy because a guy with 2 plasma nades can kill his immortal bg tank that worked super duper before, let me get you a box of tissues to dry your tears. Amazingly the "solution" given is merely coincidental to having plasma grenades nerfed just enough so your uber high hp BG tank can survive :)
Critbursters get to get a random crit (around 1 in 5) to maybe blow you into pieces that makes other bg immortal tanks cry because they don't have time to hit their super stim shortcut, pass the tear absobant material, boo hooos again. The basic BG strategy of rushing in 1 hexxing and hitting health potions (super stims) might not work..... awwww boo hoo butthurtz. Amazingly the "solution" given is merely coincidental to having crit bursts nerfed just enough so your uber high hp BG tank can survive long enough to pop another super stim :)
Where's the outrage of Snipers being OP this session? Don't bother answering it, it was a rhetorical question......
Or bombers for that matter. Or just about any build that happens to kill your build, obviously that one is OP :) It's true there are tons of sd naders, I don't think it's all that balanced but I don't think 287hp x2 toughness bg tanks are all that balanced either, I can only bet that getting your tank melted by 2 or 3 plasma nades really pisses most PK Apes off, badly.... at best half the PK no lifers are going to end up upset for one reason or another, butthurtz overflowing from defeat. You all can't be "winners", actually you're all "losers" (I acknowledge my loserdom) but some day maybe you'll figure that out.
TC, is just fucking retarded, that must be why it was approved. If camping the toilets for hours on end was the devs intentions of TC, my hats off to them, mission accomplished....
Why not throw in to the mix fast relogging your whole army of alts? One of them has to win, right?
P.S. Thanks Jovanka, I love my mutant skin!
JovankaB:
Good points avv.
I would only add some solution against fast relogs in PvP.
Lexx:
TC is unfixable broken. We changed the system so often over the past years and people always complained about it. If it would be me, I would just remove it and be done. It just doesn't work, players will never do what this system was supposed to lead them to: Defend a town from attackers and attackers alone, leaving "peaceful folks" doing their stuff. But you can't force players into such behavior. It can and will always be abused or workarounded, simply because players can. It is as broken as DayZ's "work in a team!"-survival mechanic is broken and won't ever work.
Johnnybravo:
Why not have 'TC' in places where you got nothing else to do anyway?
Like randomly spawned base-like locations. Purpose is the 'TC' locker of course.
And just by the way, here's something to SD thing - the perk should be compared to other perks, so that everyone would see how broken is it. As it is now, this is the only perk that entirely changes the balance of single approach, and possibly dictates game style. Other perks allow you to do something better, but it's never day/night difference. This should be changed.
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