Other > Suggestions
Reminder of what actually needs fixing
Perteks:
Actually crit bursters are not soo bad just compare to shitty resistance againist bypass its op :)
Stop making chars with 1 lk and invest into man of steel ;)
avv:
--- Quote from: TKs-KaBoom on June 23, 2012, 12:03:21 pm ---Now as for Sd-naders and critbursters, boo fucking hoo!
the people that play the bg badasses are all pissy because a guy with 2 plasma nades can kill his immortal bg tank that worked super duper before, let me get you a box of tissues to dry your tears. Amazingly the "solution" given is merely coincidental to having plasma grenades nerfed just enough so your uber high hp BG tank can survive :)
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The point is balance. In last session sneak vs bg balance was leaned towards the fact that bg can't see the sneak but sneak can't kill the bg just like that. But now a sneak without hardly any equipment can take out a bg just fine with minimal risk.
When the situation is like that, it simply isn't worthwhile to enter anywhere as a bg because enemy can just send sd sneaks forever. At the moment players almost have to agree with the enemy team not to use such builds to have fun with other builds.
You talk about muting people because their wishes are so far fetched, yet you don't seem to understand yourself how badly sd has affected the general pvp. But we can talk this through, there's not much else to do than talk anyway.
--- Quote ---Critbursters get to get a random crit (around 1 in 5) to maybe blow you into pieces that makes other bg immortal tanks cry because they don't have time to hit their super stim shortcut, pass the tear absobant material, boo hooos again. The basic BG strategy of rushing in 1 hexxing and hitting health potions (super stims) might not work..... awwww boo hoo butthurtz. Amazingly the "solution" given is merely coincidental to having crit bursts nerfed just enough so your uber high hp BG tank can survive long enough to pop another super stim :)
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All critbursts do is that they provide randomness in area where randomness doesn't belong, which is competitive scene.
Besides, basic bg strategy in hinkley might be onehexing and doing rambo but in wasteland it's working as team, maintaining consistency and focus firing single targets. You can try to take superstims when you're being blasted by 3 guys at the same time.
--- Quote ---I don't think it's all that balanced but I don't think 287hp x2 toughness bg tanks are all that balanced either
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Yes they are rather unbalanced. One good gatling laser, m60 or avenger crit and it's dead. Plus if you take 2x toughness you won't be critburster or have to trade away some very good perks.
--- Quote from: Lexx on June 23, 2012, 12:48:51 pm ---TC is unfixable broken.
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Unfortunate if you think so. In the end all it needs to do is to encourage players to enter and remain inside an unsafe location. Otherwise we will all camp worldmap forever.
T-888:
--- Quote from: Lexx on June 23, 2012, 12:48:51 pm ---We changed the system so often over the past years and people always complained about it.
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Previous TC system needed improvements, countless steps of progression were provided by players, instead of doing just that, your re-inventing a wheel each time. I can't tell that TC is in a working state this session, it would be a false statement if i did and your saying the concept of TC just doesn't work?
I'm sorry and no offense, but something here doesn't a ring a bell for me.
--- Quote from: Lexx on June 23, 2012, 12:48:51 pm ---It just doesn't work, players will never do what this system was supposed to lead them to: Defend a town from attackers and attackers alone, leaving "peaceful folks" doing their stuff.
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That was working perfect last session, leave peaceful folks doing there stuff? What are you talking about? There are guarded towns for that, in north players must be aware of the danger. Most towns aren't guarded, TC or not it is free to roam the cities and kill everything that moves, how is TC responsible for that?
S.T.A.L.K.E.R:
Server needs fixing, constant lag spikes, crashes, and some new Blueprints need to come in.
--- Quote from: JovankaB on June 23, 2012, 12:30:01 pm ---Good points avv.
I would only add some solution against fast relogs in PvP.
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and how will you do that? by banning that IP address or by banning the characters? that will just cause people to leave.
Lexx:
--- Quote ---countless steps of progression were provided by players, instead of doing just that
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Every TC change was pretty much based on suggestions by players, if I remember correct.
--- Quote from: T-888 on June 23, 2012, 03:21:12 pm ---That was working perfect last session, leave peaceful folks doing there stuff? What are you talking about? There are guarded towns for that, in north players must be aware of the danger. Most towns aren't guarded, TC or not it is free to roam the cities and kill everything that moves, how is TC responsible for that?
--- End quote ---
It was not working and I am very sure that it wasn't working "perfect" the last time, because then we wouldn't have changed it. Players are meaned to be the guards of the town. But they guarded the town so well that nobody else except their faction members had been allowed to enter- everyone else had to die. That's not what TC was originally made for.
Players will never be able to replace NPC guards, you can't enforce this with game mechanics. The only solution I see is to strip out TC from all towns, add normal guards to them like everywhere else, and then instead use stuff like the planned domination mode. That's pretty much the same thing as TC currently, just with maps / locations exactly designed for pvp.
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