Other > Suggestions
Reminder of what actually needs fixing
Horatio:
Why not making a separate PvP TC dedicated server for a closed beta test between chosen factions? Maybe this way the TC issues could be solved.
Cyber Jesus:
armors need fixing they detorate way too fast
Johnnybravo:
--- Quote from: avv on June 23, 2012, 01:28:28 pm ---All critbursts do is that they provide randomness in area where randomness doesn't belong, which is competitive scene.
--- End quote ---
Then this game simply cannot ever be competitive, because it was not moved single inch from RNG model in SP. If you exclude crit burst it's crit from sniping, if you exclude that it's random encounters when you travel to place, and several other RNG effects around.
Still balancing mass PvP in this game is actually much easier than doing it in some very complex roleplaying games, because the randomness is smashed by race attacks - if there's some solid chance to do something, you do it several times, and it'll simply happen ( like line of snipers ).
I don't think there'll ever be fair 1v1, because the game is still relatively simple and in that case random will play huge role compared to the control.
--- Quote ---This might sounds like pvp-ape ramblings but pvp puts things rolling. When players lose stuff they start farming and maybe even trading again.
--- End quote ---
It's the part of game that kills the game for quite a lot of players. Still quite relevant to RNG and stuff - player can get very easily in circle: need to have weapon to get stuff, but he can't get weapon because he can't get stuff.
I'm sure this will likely happen to people who have no idea that encounter X provides them with relatively easy stuff.
avv:
--- Quote from: Johnnybravo on June 24, 2012, 06:55:54 pm ---Then this game simply cannot ever be competitive, because it was not moved single inch from RNG model in SP. If you exclude crit burst it's crit from sniping, if you exclude that it's random encounters when you travel to place, and several other RNG effects around.
--- End quote ---
Doesn't matter what it can or can't be. It's players job to point out flaws and keep pointing them out if it seems they become forgotten. If the game can't be comptetitive, then competitive features need to be removed, not left around to annoy and confuse players.
Why critbursts are suddenly so nasty is the fact that they instakill people and they are also the best non-sneak builds overall, no sense fielding other. Critburst builds pretty much surpassed all medium-close range builds.
Sniper crits were annoying last session because one could do KO or instakill with mauser and generally randomly defeat geared enemies by using crap equipment.
Kilgore:
crit bursters were always powerful, especially in previous sessions. mostly during 2nd-4th sessions. I don't really know what is your moaning about. There are really much more important things there to fix. So, maybe get over it.
Randomness is a part of FOnline as it was a part of any Fallout game. You don't like it because it makes it not competitive, go play quake or something.
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