FOnline Development > General Discussion
help with russian text in sdk manuals/texts
Who Killed Bambi:
if you need some translation better than from google post what you need in russian here, u ll get american-native-tribal-english from me :D
muhoooool:
Hello,
If you really feel like translating tens of thousands of words;
Please translate the FO files in server/text/engl such as FOGAME, FOQUEST etc.
Thanks!
Who Killed Bambi:
--- Quote from: muhoooool on June 20, 2012, 07:26:16 pm ---Hello,
If you really feel like translating tens of thousands of words;
Please translate the FO files in server/text/engl such as FOGAME, FOQUEST etc.
Thanks!
--- End quote ---
hey, i v just started topic and this is crazy and not sure about quantiny, but upload files to sendspace.com please.
because i dont have any svn software to get files.
JovankaB:
Repository can be browsed online: http://xp-dev.com/svn/fonline_sdk/
But it's too much work for one person...
Personally I think it would be more useful to translate commit logs: http://xp-dev.com/sc/history/76003/379/
There was English translation but it stopped at commit 342: http://xp-dev.com/forum/topic/5678
Horatio:
What, you mean this stuff?
343: D3D music playback fixed. Mapper critter playback fixed, digitindexi are now introduced, which can be checked in animation.fos at ANIM1* and ANIM2_*. Flipped bmp images bug is fixed.
344: image loading bug from previous revision fixed
345: OpenGL render optimised, error checks from glGetError removed, after every gl* call
To switch the checks back on, use new global floating bool OpenGLDebug (default "false/0"), in scripts ‘__OpenGLDebug = true/false’, in command line - ‘-OpenGLDebug 1/0’ and in config - ‘OpenGLDebug = true/false/1/0’.
using OpenGLDebug == false (default) error check runs after every rendering cycle. E.g. if problems appear with launch or OpenGL client (FOnline.exe, Mapper.exe), launch them with ‘-OpenGLDebug 1’ command line key (or in config ‘OpenGLDebug = true’) to reveal the place of error.
OpenGL function with ARB_get_program_binary extension fixed.
Linux, OpenGL - allowed works with extension 'EXT_framebuffer_object' when extension 'ARB_framebuffer_object' is absent.
346:Bug fixed from previous revision, connected with crashdown lacks support of extension 'ARB_get_program_binary' for OpenGL render.
347:Fixed incorrect contures for old graphic cards (noise while targeting) for Direct3D render.
348:Linux client must now work properly with antimultialt system.
OpenGL render is now processing the stencils (param stencil) correctly while rendering 3d models.
Texturing 3d models fixed, bug from revision 343
Mapper freezing while moving a big amount of tiles fixed (>1000)
349:ASCompiler for Linux added
Client and mapper crashes in certain places fixed (while processing Tactics and Arcanum animations, callin up scripts in mapper)
Added influence of offsets and directions for items.
You can put in mapper in lines OffsetX/OffsetY/Dir, also in new lines in scripts int16 Item/ItemCl::OffsetX/OffsetY/Dir.
Changing scripts, mind to do Item::Update, so the clients gets the changes.
In 'struct Item' the changes are following: - common field are removed (union) for infos about decay, ammo, locks, cars, holodiscs, radio, which were places in same adress space (e.g.using data removed the other data, like you could upgrade rifles with radio or write holodiscs on armors) Now the data is written in separate fields and wont mix up. Changes look in fonline.h.
const uint8 BrokenFlags;
const uint8 BrokenCount;
const uint16 Deterioration;
const uint16 AmmoPid;
const uint16 AmmoCount;
const uint LockerId;
const uint16 LockerCondition;
const uint16 LockerComplexity;
const uint HolodiskNumber;
const uint16 RadioChannel;
const uint16 RadioFlags;
const uint8 RadioBroadcastSend;
const uint8 RadioBroadcastRecv;
const uint16 Charge;
const int16 OffsetX;
const int16 OffsetY;
const int16 Dir;
const char Reserved[ 2 ];
CarFuel field changed to Charge (as in scripts).
Field CarDeterioration excepted, instead now Deterioration is used.
In scripts Item::WeaponAmmoPid changed to Item::AmmoPid and Item::WeaponAmmoCount to Item::AmmoCount.
BAM images loadup fixed.
350:Client and mapper crashdowns fixed from previous revision
351:Key converting fixed, connected with renewal in revision 349. Some TLA content fixes.
352:Keyboard mechanism (key_down, key_up) in mapper and client scripts fixed. (by Atom)
Global map zoom transferred to scripts. (see. client_main.fos key_down, key_up).
Added global floating bool __MapZooming, which includes map zooming function.Who would translate all of this and why? Boredom?
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