Other > Suggestions

Items deteriorating over time.

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Quentin Lang:

--- Quote from: UbiValkin on March 11, 2010, 04:47:39 pm ---No, he suggested it not like "In Real Life", he suggested it against item storage. This suggestion is better for loners and not so good for factions/gangs.

--- End quote ---
I would really like to know how, in any way, this is better for loners and worse for factions. All i can think of goes vice-versa.

Surf:
Good suggestion.

But the timespan of duration will be hard to balance.

Quentin Lang:
Well, actually, only what this would be good for would be deleting unused items in abandoned tents/bases so the server lags less (similiar to nowadays 7-day tent system).

UbiValkin:

--- Quote from: Quentin Lang on March 11, 2010, 04:58:52 pm ---I would really like to know how, in any way, this is better for loners and worse for factions. All i can think of goes vice-versa.

--- End quote ---
Omg, there're alot players who never played for crafters/crafters-fighters in thier life. You can even meet players 15+ level who will ask you "How do you get resources??!!" or "Why the hell do I need repair and science skills?", because they have friends or just they have a gang/base where they can get weapon/armor they need. Combat/Metal armors laying in this crate forgotten, till someone need to use it. They have storages of tones rifles and armors laying on ground. So, with this suggestion, fresh items will have advantage of old items. Loners usually using thier current weapon/armor. Yes, they have additional weapon and armor at crate in thier tent, but not like 100-200 pieces.

Sius:
I think current deteriorate rate is too high and you want to make items disappear completely? Imho whole item system in FOnline is absolutely not suitable for mmo when its possible to change plasma rifles like socks. For every day one rifle except Friday, that is Gatling Laser day... I would love to see the day when items in FOnline would be truly hard to get and every gun starting with shotgun would be valuable. I would love to see, that one player would keep one gun for 4-6 levels and he would take care of it and keep it in good shape. But that is not possible with current game mechanics.
Problem is that now its never ending cycle where you can get and loose a gun in matter of seconds. Its war between Fallout mechanics and MMO style. Currently its Fallout>MMO but I don't think, that trying to morph singleplayer into mmo without major changes in game mechanics is good way to go.

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