Other > Suggestions
Items deteriorating over time.
blahblah:
The problem:
Items in the game world are in excess quantities, and as such cause the server to behave funny. I believe a lot of items are left lying on the ground in bases of abandoned factions whose teams got bored with the game.
The proposed solution:
One quick way of fixing it would be to make factions disappear just like tents do. Of course the time should be set much longer (a month?) than that of tents. This solution, however, can be problematic for some, and will possibly be worse than what I am about to suggest.
In my view, each item that can deteriorate should lose their % over time. I suggest a value of 1% every 6 real-life hours. After the item breaks, 24 hours are needed for it to become broken beyond repair. Another 48 hours are needed for it to turn into dust completely.
The values listed are only an example that I believe is enough. 672 hours (28 days) for a 0% power armour to be gone, unless repaired, seems enough.
UbiValkin:
I bet it's very very very hard to implement. But idea is good against mass weapon/armor storage.
vedaras:
unused items do not detoriate, i dont see the point in your solution.
Quentin Lang:
Invent a vacuum locker - man, you could keep a dead brahmin there for ages, it wouldnt rot.
UbiValkin:
--- Quote from: Quentin Lang on March 11, 2010, 04:45:21 pm ---Invent a vacuum locker - man, you could keep a dead brahmin there for ages, it wouldnt rot.
--- End quote ---
No, he suggested it not like "In Real Life", he suggested it against item storage. This suggestion is better for loners and not so good for factions/gangs.
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