Other > Suggestions

Items deteriorating over time.

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blahblah:

--- Quote from: Candy on March 13, 2010, 07:31:09 pm ---please give up, you suggested a suggestion to the public. They hate it...why? because its shit and uneeded. What is wrong with item hoarding?
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From my understanding it seriously fucks with the economy that devs are trying to make nice, and the more items there are, the faster the server crashes. I may be wrong, but nobody bothered to point it out to me, so without an answer I'm assuming I'm right.


--- Quote --- seriously, there are all kinds of people that plays this game. Some play for the purpose of pvp, some play to roleplay, hunting and collecting items/crafting high tier weapons/armor is just another way to enjoy this game. You just eliminated one of that fun factor by adding items deterioration. For a fact, my old gang would quit if this idea was implemented. Its a small gang with roleplayers and treasure hunters. They find it fun to go out hunt rockets, lsw, laser, avenger, gatling and stock them up.
--- End quote ---
Nobody prevents you from repairing the items. Once every 60 days a guy with 200% repair and super toolkit could come and make them brand new and sparkling in half an hour.


--- Quote --- Please remember, no matter how hardcore this game is or how "harsh" the wasteland is. This is still a game and people play it for fun IN THEIR SPARE TIME. It makes me sad at reading these kinds of suggestions, it only adds to griefing and adds nothing to gameplay. People need to think up more fun suggestions.

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Actually, this is an open beta and what people need to do is treat it that way, not like a game that should be enjoyed right now.
Devs need a shrine elected and get their asses kissed at least once a day for giving us what we have now all for free and made in their spare time.
--- Quote from: Quentin Lang on March 13, 2010, 07:48:27 pm ---I really cant get the point of this suggestion. Whats it about? Making it harder for factions? What for?? It also makes it harder for an average solo player as im sure they all have shitloads of stuff in tents (i mean, who doesnt?). Really, give it up, looks like noone likes it.

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Really, try to understand what I'm saying.
If you are an average solo player, you hoard stuff. After you get 10 desert eagles you start scattering them around the ground. Then you get better stuff, but can't be bothered to clean up. Then you steal a dozen combat shotguns from an event, but they are valuable so you don't use them. The only time when people start using most of their stuff is near wipe. "Because it will go to waste anyway," so I'm trying to motivate players the same way here. Use your items, or if you don't care, let them disappear.

Wichura:
All suggestions to make gangs/factions/bands weaker/slower are pointless I'm afraid. It's the simplest math - three people gathering/crafting/fighting are more effective than single one, no matter of skills. It's not a game about "how powerful and almighty I AM", but "how powerful MY GANG can be". "Faction mod", remember? I'm pretty sure that every group larger than 5 persons has at least one 200%+ repair char, so it will only hurt solo players without "repair alt" for their own. There was a dude, Martin Blues, "Wasteland Garage" - he was repairing your stuff for free. He got bored, died or found some other things to do, because I couldn't see him for a long time. Anyone else so kind and generous around?

Forcing people to do some specific actions ends mostly in exact different way - look at all events, or should I say "mindless slaughters", if GM will say "no killing".


And about ass-kissing shrine - I can definetely agree with that.

Candy:

--- Quote ---Actually, this is an open beta and what people need to do is treat it that way, not like a game that should be enjoyed right now.
Devs need a shrine elected and get their asses kissed at least once a day for giving us what we have now all for free and made in their spare time.
--- End quote ---
Actually, if a beta tester can't find fun in a game he is testing then it is a fail game. Am i not right?

Quentin Lang:

--- Quote ---Really, try to understand what I'm saying.
If you are an average solo player, you hoard stuff. After you get 10 desert eagles you start scattering them around the ground. Then you get better stuff, but can't be bothered to clean up. Then you steal a dozen combat shotguns from an event, but they are valuable so you don't use them. The only time when people start using most of their stuff is near wipe. "Because it will go to waste anyway," so I'm trying to motivate players the same way here. Use your items, or if you don't care, let them disappear.
--- End quote ---
Somehow i think you base your facts only on personal experience and logic. I still use crappy desert eagles and combat shotguns as much as P90's and sniper rifles. It just depends what i use for what (the better ones usually go to PVE, as its more easy to loose them in PVP). Forcing players to have less items just makes the game more harder. Not that i dont like hard gameplay, this is just unnececary harder. Just forces you to repair your stuff this and then. And whats the change? Well, someone gonna have to waste around an hour each week just to repair his stuff.

blahblah:

--- Quote from: Wichura on March 13, 2010, 08:40:38 pm ---All suggestions to make gangs/factions/bands weaker/slower are pointless I'm afraid. It's the simplest math - three people gathering/crafting/fighting are more effective than single one, no matter of skills. It's not a game about "how powerful and almighty I AM", but "how powerful MY GANG can be". "Faction mod", remember?
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Where did I suggest making anything weaker? It's about making people think, "might as well use it if I have it," and about cleaning up after long-gone players.

--- Quote --- I'm pretty sure that every group larger than 5 persons has at least one 200%+ repair char, so it will only hurt solo players without "repair alt" for their own. There was a dude, Martin Blues, "Wasteland Garage" - he was repairing your stuff for free. He got bored, died or found some other things to do, because I couldn't see him for a long time. Anyone else so kind and generous around?
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I'm guessing the poor guy got fed up with being treated as an NPC with interaction limited to, "hey, repair this. thanks."
And even a person with 0 repair will have more than enough time to use his items. If it were 1% a day, then unless it's a magic armour of awesome +5, anything you will "use in a little while," but postpone for more than 30 days, isn't really going to get ever used.. Or do you know someone or yourself stashed an item for later use and all the time remembered about it and used it 40 days later?


--- Quote from: Candy on March 13, 2010, 08:53:09 pm ---Actually, if a beta tester can't find fun in a game he is testing then it is a fail game. Am i not right?

--- End quote ---
Good point. It depends on what stage a game is at, but yeah. I probably went too far with that.


--- Quote from: Quentin Lang on March 13, 2010, 08:58:00 pm ---Somehow i think you base your facts only on personal experience and logic. I still use crappy desert eagles and combat shotguns as much as P90's and sniper rifles. It just depends what i use for what (the better ones usually go to PVE, as its more easy to loose them in PVP). Forcing players to have less items just makes the game more harder. Not that i dont like hard gameplay, this is just unnececary harder. Just forces you to repair your stuff this and then. And whats the change? Well, someone gonna have to waste around an hour each week just to repair his stuff.

--- End quote ---
I wouldn't call the deagle and combat shotgun crappy. Especially the latter can do serious damage against deathclaws even.
But meh. So let's get rid of bases after30 days of inactivity.

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