Other > Suggestions

Items deteriorating over time.

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UbiValkin:

--- Quote from: Lil Jesus on March 12, 2010, 09:23:58 pm ---i was just making an example, but seriosly, itll harm a bit to factions, and harm very hardcorely to loners... i know how hard it is to be a loner, takes lots of time and pain to create one damn good weapon. some get by easier, but i know that not everybody do.

--- End quote ---
Not so hard... I only once looted PK's body, because there was his noobs friends, usually I never loot bodies, and it was not a problem to give away sniper rifles and metal armors to begginers (really, one of these begginers got more HP than me ^_^...) at Hub, also every my alt (and deleted alt, then recreated with same name) had a tent, etc. And I don't find it hard to get items at this game. But I don't have stock of 50 CAs and 100 sniper rifles. So it'll hurt gangs, not loners...

Sius:
I think it hurts everyone who want to use items in this game. What should be outcome of this suggestion? Reduce numbers of items owned by gangs or generally stored at tents/bases? Man I wonder how you could still discuss this. It truly is nonsense in both real and ingame world too.

I agree on that there is a need for some item reduction but that is just too soon to be done in this stage of development (it requires major item balancing and maybe even some radical changes in whole system as I posted before). But imho this idea would not solve anything, it would only make playing less fun.

blahblah:

--- Quote from: Lordus on March 12, 2010, 08:50:10 pm --- OMG, what are you talking about. How can i challenge enemy in CA brotherhood armor with avenger, 700 ap ammo, rocket launcher with 5 ap rockets? Did you at least for one time joined the gang wars on this server? You need to have same equipment, because most of guns (cheaper than i wrote up) ar unbalanced and not usable in PvP.
--- End quote ---
Every gun is usable in PvP. The problem is that players always want to deal max damage, so they use 1-2 top-tier weapons and ignore rest. Especially in RT where everything is decided by who eyeshots first.


--- Quote --- CA BA is more than 2 hours, you must create basic one, CA model, then wait for countdown, then upgrade it (5 and half our = only upgrade). And before, you need time to collect resources, so many hours depends on ways of your collecting.
--- End quote ---
I said the times for a standard CA, not counting the cooldown and assuming 0 time lost, i.e. botting.


--- Quote --- We dont die in every battle. That is the point. So we loot some stuff too. So we are repairing our broken or looted enemy stuff in battles, and we repair a lot... So i dont se the point of your suggestion. Yes, in real word stuff det... But this is online game. There must be balance between fun and realism. I think this game is not easy to play, but it is funny. Your idea is shit, it looks you dont have any combat experience, you have empty tent, because you dont socialize and you dont spent time by collecting res. and crafting, like our members.

--- End quote ---
Let me get this straight.. You don't want to have your items lose 1% of their quality a day because after every battle you already repair all the items you used and looted? Cool. My idea is totally shit, yeah. It has no logic whatsoever, none, nada. I'm just a retard and you are sooooo great, having fun losing all your items, but magically losing all of the fun factor because they aren't as good on the next day.


--- Quote from: Sius on March 12, 2010, 10:44:19 pm ---I think it hurts everyone who want to use items in this game. What should be outcome of this suggestion? Reduce numbers of items owned by gangs or generally stored at tents/bases? Man I wonder how you could still discuss this. It truly is nonsense in both real and ingame world too.
--- End quote ---
As I said. It is not a realism suggestion, but a gameplay suggestion. It hurts only people who hoard items, that is huge factions (who cry the loudest on any change) and people who just gather a tent full of items and never use even one.


--- Quote ---I agree on that there is a need for some item reduction but that is just too soon to be done in this stage of development (it requires major item balancing and maybe even some radical changes in whole system as I posted before). But imho this idea would not solve anything, it would only make playing less fun.

--- End quote ---

Does getting killed by strangers for no reason and losing all your items NOT make this game less fun? I'm sure 95% of players will agree that it sucks to lose items. Things which are bad are sometimes necessary to make a game good.

Do you guys cry every time when doing PvP or travelling on worldmap you get hit and lose 1% of armour? Or when you shoot 10 rounds and lose 2% of your gun?
I give up, I see this will get me nowhere, but nothing you said pointed out a flaw in my idea. The only one I see is that it is surely harder to make than a simple timeout to make bases go poof.

Candy:
please give up, you suggested a suggestion to the public. They hate it...why? because its shit and uneeded. What is wrong with item hoarding? seriously, there are all kinds of people that plays this game. Some play for the purpose of pvp, some play to roleplay, hunting and collecting items/crafting high tier weapons/armor is just another way to enjoy this game. You just eliminated one of that fun factor by adding items deterioration. For a fact, my old gang would quit if this idea was implemented. Its a small gang with roleplayers and treasure hunters. They find it fun to go out hunt rockets, lsw, laser, avenger, gatling and stock them up. Please remember, no matter how hardcore this game is or how "harsh" the wasteland is. This is still a game and people play it for fun IN THEIR SPARE TIME. It makes me sad at reading these kinds of suggestions, it only adds to griefing and adds nothing to gameplay. People need to think up more fun suggestions.
bye

Quentin Lang:
I really cant get the point of this suggestion. Whats it about? Making it harder for factions? What for?? It also makes it harder for an average solo player as im sure they all have shitloads of stuff in tents (i mean, who doesnt?). Really, give it up, looks like noone likes it.

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