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Author Topic: Harsher travels: chased by PvE mobs  (Read 3563 times)

JovankaB

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Harsher travels: chased by PvE mobs
« on: June 11, 2012, 11:55:49 am »

It's very simple, if you run away from mobs to a grid you get "you are chased by [mob name]"
messages during travel. Some character stats are tested regularly to check if the mobs managed
to get you - if you fail, you are enforced into encounter with the same mobs right next to you.
The message stops if you get close to a big town (one square from any big circle).

It would make traveling far from peaceful settlements more dangerous, traveling alone by some
chars that can't fight at all more dangerous and discourage running away to grid even if you can fight.
« Last Edit: June 11, 2012, 11:59:02 am by JovankaB »
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Surf

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  • это моё.
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Re: Harsher travels: chased by PvE mobs
« Reply #1 on: June 11, 2012, 12:04:48 pm »

This would make travelling without the intention to battle any foes even more tiresome. :/

JovankaB

  • Guest
Re: Harsher travels: chased by PvE mobs
« Reply #2 on: June 11, 2012, 12:13:30 pm »

This would make travelling without the intention to battle any foes even more tiresome. :/

If you don't want to battle any foes, then don't go into wasteland and stay in town :P
Or travel with people who can kill the foes.
« Last Edit: June 11, 2012, 12:15:11 pm by JovankaB »
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Re: Harsher travels: chased by PvE mobs
« Reply #3 on: June 11, 2012, 12:17:09 pm »

in FO NV hostile npc was following player just for some distance.

I suggest to  add doctor visit 100-200 caps price after encounter escape also.
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Let the Force be with You.
Re: Harsher travels: chased by PvE mobs
« Reply #4 on: June 11, 2012, 12:21:39 pm »

I like this suggestion. But i think that mobs should be able to get pursued as well as players, too.

Tagging your leader/victim should be done automatically, but not in cities.
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Surf

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Re: Harsher travels: chased by PvE mobs
« Reply #5 on: June 11, 2012, 12:24:16 pm »

If you don't want to battle any foes, then don't go into wasteland and stay in town :P
Or travel with people who can kill the foes.

C'mon, we both know that sometimes you just want to go somewhere ASAP - meeting dozens of "you encounter: Mantis" encounters and then they even follow you is not my idea of fun. :/

TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: Harsher travels: chased by PvE mobs
« Reply #6 on: June 11, 2012, 12:31:37 pm »

Yes!  Best idea ever!  Please implement this before all other considerations especially Town Control mechanics.
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JovankaB

  • Guest
Re: Harsher travels: chased by PvE mobs
« Reply #7 on: June 11, 2012, 12:32:52 pm »

C'mon, we both know that sometimes you just want to go somewhere ASAP - meeting dozens of "you encounter: Mantis" encounters and then they even follow you is not my idea of fun. :/

If you want to avoid encounters and get to a place fast:
 - buy a car
 - invest in 150% outdoors
 - take a train
 - ask someone to lead you through wasteland

BTW, taxi alts without cars should be nerfed IMHO (outdoors summarized and divided by number of people in group, or a flat % penalty for each follower).
« Last Edit: June 11, 2012, 12:37:10 pm by JovankaB »
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Re: Harsher travels: chased by PvE mobs
« Reply #8 on: June 11, 2012, 12:37:03 pm »

This needs a cooldown, during that the mobs will drop the chase. The more Outdoor, the shorter the cooldown.

Also, fix the game first before we enjoy more harshness.
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Re: Harsher travels: chased by PvE mobs
« Reply #9 on: June 11, 2012, 01:01:58 pm »

[...]

As i said before: everything should be nerfed! Just look at the numbers: still around 50-80 people online! Lets punish them: nerf everything, make game even less playable!

first suggestion: make 'enter' button in main menu luck check: every 3/4 hits force your computer to crash, or even force you to reinstall windows! Wasteland is harsh, right?:)
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Re: Harsher travels: chased by PvE mobs
« Reply #10 on: June 11, 2012, 01:07:44 pm »

Bad idea. It will chase away the last few new players who don't rage quit after being killed in NCR.
What about unguarded town? It's not like certain groups would be squared to chase you into towns like Modoc or Klamath.
Not to mention gangs chasing you into and through NR.
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Re: Harsher travels: chased by PvE mobs
« Reply #11 on: June 11, 2012, 01:12:30 pm »

BTW, taxi alts without cars should be nerfed IMHO (outdoors summarized and divided by number of people in group, or a flat % penalty for each follower).

300% outdoorsman alt to collect ( you must grind them all! ) , more grind to be able to enjoy something simple as just traveling with your friends. We all know trains are just impractical for common use because it is a waste of time and cars are hard enough to get for new players already , you will make cars just a necessity and i don't see how that brings anything good for gameplay. We will have either 300% outdoorsman alts or no alts at all , what i'm saying OD could become useless. Thanks , but no thanks. Far-fetched if you ask me.

It would make traveling far from peaceful settlements more dangerous, traveling alone by some
chars that can't fight at all more dangerous and discourage running away to grid even if you can fight.

How is that good for gameplay? I can see a clear picture already , random forced encounters will become just more random. Let's implement an annoyance , just think hard what are you suggesting. Imagine a new player that is trying to get from vault city to NCR , imagine any character trying to get from respawn to his own base if he doesn't have OD. Car bases over respawns , more alts , or just more cars. MORE is bad.
« Last Edit: June 11, 2012, 01:17:16 pm by T-888 »
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Re: Harsher travels: chased by PvE mobs
« Reply #12 on: June 11, 2012, 01:29:10 pm »

just cap % at 150% to all skills...
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Let the Force be with You.
Re: Harsher travels: chased by PvE mobs
« Reply #13 on: June 11, 2012, 01:37:15 pm »

Bad idea. It will chase away the last few new players who don't rage quit after being killed in NCR.
What about unguarded town? It's not like certain groups would be squared to chase you into towns like Modoc or Klamath.
Not to mention gangs chasing you into and through NR.

You say it as if it's already planned in the update.
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Re: Harsher travels: chased by PvE mobs
« Reply #14 on: June 11, 2012, 01:42:22 pm »

BTW, taxi alts without cars should be nerfed IMHO (outdoors summarized and divided by number of people in group, or a flat % penalty for each follower).

Some people worked hard for that high ch and outdoorsman, I think they are completely on their right of travelling without giving a shit.
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