Other > Suggestions

Harsher travels: chased by PvE mobs

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Malice Song:
Kind of irrelevant. Game not being in pristine state can hardly mean that every suggestion should be put on hold for the time being.

As far as the OP goes, in theory I'm in favor of some rough treatment.
However, upon further consideration it seems T-888 pretty much nailed a major issue:

--- Quote from: T-888 on June 11, 2012, 01:12:30 pm ---Imagine a new player that is trying to get from vault city to NCR , imagine any character trying to get from respawn to his own base if he doesn't have OD. Car bases over respawns , more alts , or just more cars. MORE is bad.

--- End quote ---

Horatio:

--- Quote from: HertogJan on June 11, 2012, 02:32:00 pm ---Where did you get that idea? I'm just explaining why I find it a bad idea.

--- End quote ---

Pardon, i wanted to say "you sound like it's inevitable", IMHO.

For me, this suggestion would be good after all the server issue would be solved, right now it sounds...somewhat inappropriate.
In other times, that would be fun, yes, that's why i support the opinion of Malice Song.

Wichura:
I don't understand why to improve harshness on a server that is pretty much deserted already. Slow travel speed was one of mah fav butthurts some time ago.

Roachor:
I put 150 points into outdoor and i still move slow as shit, it's a worthless skill since cars are cheap and more than twice as fast and require nothing from your build to use. Why nerf outdoor when its already crap?

greenthumb:
well i can imagine such folowing but maybe only for players.

Outdoorsman should also allow u to see nearby players groups on map, where  OD of both leaders should determine range where they can see other groups(300%OD sight of 3 tiles etc), after 1 group saw other group they can decide to avoid or follow. If decided to follow,  speed comes important so they can or cant catch them up. To enter encounter there can be used same mechanism as its used till now. Group with lower OD will probably try to escape so they will head to nearest city or safe location, if their speed is greater they will simply lost to chasers.

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