Other > Suggestions

Harsher travels: chased by PvE mobs

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JovankaB:
It's very simple, if you run away from mobs to a grid you get "you are chased by [mob name]"
messages during travel. Some character stats are tested regularly to check if the mobs managed
to get you - if you fail, you are enforced into encounter with the same mobs right next to you.
The message stops if you get close to a big town (one square from any big circle).

It would make traveling far from peaceful settlements more dangerous, traveling alone by some
chars that can't fight at all more dangerous and discourage running away to grid even if you can fight.

Surf:
This would make travelling without the intention to battle any foes even more tiresome. :/

JovankaB:

--- Quote from: Surf on June 11, 2012, 12:04:48 pm ---This would make travelling without the intention to battle any foes even more tiresome. :/

--- End quote ---

If you don't want to battle any foes, then don't go into wasteland and stay in town :P
Or travel with people who can kill the foes.

Who Killed Bambi:
in FO NV hostile npc was following player just for some distance.

I suggest to  add doctor visit 100-200 caps price after encounter escape also.

Horatio:
I like this suggestion. But i think that mobs should be able to get pursued as well as players, too.

Tagging your leader/victim should be done automatically, but not in cities.

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