I enjoy fights..
All measures, that leads to situation, when players are not in cities but somewhere else, are bad. Look at the empty cities...
Sius, you suggested longer leveling of our chars before wipe. Your suggestion was realised and result was, that you stoped play fonline after the wipe, because you had not enough time to spent it in game. And so many others.
I do not deny, that FA experiences are maybe 1/3 of experience you need to level up your 10 luck snipers. But in oposite to BG rocket launchers, snipers need more then shoot one rocket in the group of fighting aliens, centaurs,... to get enough and fast experiences.
I am seriuos: Game master, developers, everybody knows, that now, after half of the year of existence of this open beta test, there are absolutely no game content created without players.
There are only few quests, almost starting or needed to get proffesion. There are only few events, mostly boring, if not boring, then totaly laging. Only PvP is now real purpose why most players spend time in fonline wasteland.
So why are you making another restriction for christ?? GM, did you tried to play this game like regular players? Do you think that all of us have enough time to be in?
There were, are and will be power players.. they will always have leveled up their pure PvP chars before others can do it. So because of this, NA was created... After some time, when most of, but not every one, from NA leveled up their pure PvP char, we are stronger.. But why? Because all these changes: expensive equipment, long time leveling,... leads to uniting of weaker against the strogest. And now, you are disapointing of existing NA, because we overnumbering any other gang. Think about this.. Even if there is little change, it can lead to big result.
Sius, you suggest measure, after which you will:
1) need spent more time in hideouts, caves, in critter encounters insted of you will spent time in cities, in pvp, by making content by players
2) spent less time in fights because you cant heal yourself so many players will use fast relog, like now, because if fight is cca 5 minute long and you die after hunderst of hours of crafting, leveling, traveling in first minute, what is the point of foline?