Author Topic: 3d models development  (Read 677377 times)

Offline gordulan

  • General Animosity
Re: 3d models development
« Reply #225 on: July 27, 2010, 10:38:08 am »
found something really interestng, but you probably were aware of this anyways...

http://www.nma-fallout.com/forum/viewtopic.php?p=769329#769329
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Offline runboy93

  • 'Insanity'
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Re: 3d models development
« Reply #226 on: July 27, 2010, 12:49:01 pm »
^Thanks for link ;)

Re: 3d models development
« Reply #227 on: July 28, 2010, 09:50:05 am »
Looks awesome - I really hope devs will use those animations rather than original animations from van buren.

Offline runboy93

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Re: 3d models development
« Reply #228 on: July 28, 2010, 10:23:55 am »
Looks awesome - I really hope devs will use those animations rather than original animations from van buren.
And how they "use" them?
They are not our devs?

Re: 3d models development
« Reply #229 on: July 28, 2010, 04:15:14 pm »
Quote
For a basis I took Van Buren model. I edited a mesh, has created a new bones, and animated it anew, taking for a basis the animation of the original. Some animations are not finished yet, and they will be changing: for example "run".
I am ready to exchange art with other teams.

Offline runboy93

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Re: 3d models development
« Reply #230 on: July 28, 2010, 05:33:39 pm »
I don't even see that in topic  ???

Offline kraskish

  • Chars: Perforator & Penetrator =D
Re: 3d models development
« Reply #231 on: July 28, 2010, 05:47:42 pm »
Its practically a replica.

Is this only me or the .223 pistol has 2 triggers?
Chars: Perforator, Penetrator Leaderator

Offline Crazy

  • Drugged Childkiller
Re: 3d models development
« Reply #232 on: July 28, 2010, 06:20:35 pm »
Is this only me or the .223 pistol has 2 triggers?
Go watch Blade Runner!
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #233 on: July 28, 2010, 07:24:27 pm »

you can see 2 triggers.

and +1 to:
Quote
Go watch Blade Runner!
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline gordulan

  • General Animosity
Re: 3d models development
« Reply #234 on: July 29, 2010, 04:21:02 am »
read the book, wathced the film, book kicked ass compared to the film...
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Offline Alvarez

  • Forget the past, go outside and have a blast
Re: 3d models development
« Reply #235 on: August 07, 2010, 01:50:01 pm »

you can see 2 triggers.

Original prop from Blade Runner, i tip my hat to /m/.



Re: 3d models development
« Reply #236 on: August 27, 2010, 04:52:23 pm »
How about modeling armor? ???

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #237 on: August 27, 2010, 05:54:55 pm »
I think that was up to some other guys. All I know is that we on fonline 2238 where given the choice to make weapons  //handheld stuff :P
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Re: 3d models development
« Reply #238 on: August 30, 2010, 02:30:48 pm »
I appeal to those who have already made a model for the game. How many triangles optimal\maximum for the model such as a pistol?

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #239 on: August 30, 2010, 09:31:58 pm »
How many triangles optimal\maximum for the model such as a pistol?

A lowpoly gun in FOnline standards are like 100-150 polys, a high poly would be around 300 polys (and would have to be optimized i think).

Same applies for rifles but the high polycount is increased to around 500-600 (and its polycount would probably have to be lowered).
« Last Edit: August 30, 2010, 10:17:46 pm by bikkebakke »
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