Author Topic: 3d models development  (Read 691286 times)

Offline Haraldx

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Re: 3d models development
« Reply #165 on: July 06, 2010, 09:13:36 am »
Awesome job Gray! Do they support Van Buren player models?
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #166 on: July 06, 2010, 09:30:21 am »
Meaby there should be some trains in the Train Stations?





Offline Izual

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Re: 3d models development
« Reply #167 on: July 06, 2010, 11:06:27 am »
Meaby there should be some trains in the Train Stations?


Devs will ask modders if they need a 3D train.
My Youtube channel.

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Offline Lexx

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Re: 3d models development
« Reply #168 on: July 06, 2010, 12:18:05 pm »
And it will never be a steam locomotive.

Offline Gray

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Re: 3d models development
« Reply #169 on: July 06, 2010, 05:10:33 pm »
Awesome job Gray! Do they support Van Buren player models?
They are Van Buren player models
Got ya! What's up with APA model? Does it work propertly? I need screenshots!

Re: 3d models development
« Reply #170 on: July 06, 2010, 08:48:41 pm »
And it will never be a steam locomotive.

Why you can run it by burning pretty much anything, wood for instance.
 

Offline Winston Wolf

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Re: 3d models development
« Reply #171 on: July 06, 2010, 08:49:43 pm »
Why you can run it by burning pretty much anything, wood for instance.

We are in the year 2238...

Re: 3d models development
« Reply #172 on: July 06, 2010, 08:58:07 pm »
...

Nice stuff! :)

Care to take screen from iso-metric perspective? ;)

Re: 3d models development
« Reply #173 on: July 06, 2010, 09:05:30 pm »
We are in the year 2238...

well they don't have diesel for current trains and those tracks in the wastes sure don't look like monorail tracks to me.
 

Offline Winston Wolf

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Re: 3d models development
« Reply #174 on: July 06, 2010, 09:06:48 pm »
How about MFC's or batterys?

Offline Izual

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Re: 3d models development
« Reply #175 on: July 06, 2010, 09:25:27 pm »
Back to current topic please.
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Offline Gray

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Re: 3d models development
« Reply #176 on: July 06, 2010, 09:54:17 pm »
Care to take screen from iso-metric perspective? ;)
Sure


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Offline Alvarez

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Re: 3d models development
« Reply #177 on: July 06, 2010, 10:10:52 pm »
How about MFC's or batterys?

Now that you mention it, Winston, why didn't anyone modeled AMMO yet?

Every ammo look ATM like a green box on the ground, every MFC look like a SEC on the floor. Man, that's just boxes with wrapping, a perfect start for 3d beginners.
MFCs are mine. Expect them by the end of the week.

Offline skejwen

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Re: 3d models development
« Reply #178 on: July 06, 2010, 10:16:42 pm »
and it will stay this way
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Offline Alvarez

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Re: 3d models development
« Reply #179 on: July 06, 2010, 10:18:27 pm »
and it will stay this way

What exactly?