Author Topic: 3d models development  (Read 611955 times)

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #105 on: June 07, 2010, 11:06:19 am »
Didn't the devs asy, they are gonna use Van Burens models?
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: 3d models development
« Reply #106 on: June 07, 2010, 12:01:30 pm »
Here is everything in max10 format, in case someone missed it.

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #107 on: June 08, 2010, 10:05:10 am »
So... you are gonna use VB models, right?
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #108 on: June 23, 2010, 05:41:50 pm »
Anything new in case of 3d modelling? 'sup with characters and missing animations?
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: 3d models development
« Reply #109 on: June 23, 2010, 10:07:05 pm »
Nothing. Some animations are still missing + armor models.

Offline BurntAluminum

  • The Intelligence Quotient
Re: 3d models development
« Reply #110 on: June 24, 2010, 06:32:07 am »
Here's an Idea for what I would assume to be a fairly common weapon in an Apocalypse setting... Modeling the Hatchet, and making it usable as a weapon... I doubt I'm the first one to suggest this.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #111 on: June 24, 2010, 06:36:03 pm »
actually I think you are the first one to suggest it, atleast on the 3d thread.

But It's a good idea that will be possible to implement with 3d characters and animations.
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline BurntAluminum

  • The Intelligence Quotient
Re: 3d models development
« Reply #112 on: June 28, 2010, 09:03:44 am »
Huh, Well, 3D Models should also make new cars easier I assume? How about adding Rat/Survival bikes as they fit the theme well? What would be cooler is following other Bikes in a Biker gang Convoy.

Offline Izual

  • Roaming entertainer.
    • Youtube
Re: 3d models development
« Reply #113 on: June 28, 2010, 09:40:59 am »
This is off-topic. I'll deleter further suggestions about 3D era in this thread.
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Offline lisac2k

  • Rotator
  • Uncle Pyro
Re: 3d models development
« Reply #114 on: June 29, 2010, 11:19:21 pm »
I am. I have both male and female  models done, textured and ready to rig. Also made a little experiment with rats and replaced them in the game with my model , it works fine.

here ,I took some pictures

currently I am working on the leather jacket


I find those models somewhat tidier and more fitting the original graphics, maybe you could follow up that scheme. Other than that, good job!

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #115 on: June 30, 2010, 01:22:21 pm »
What's wrong with the Grease Gun? Maybe I can remake it. What is wrong for M60 and LSW? What is wrong with Super cattle prod? Also, I already uploaded 10mm pistol.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Izual

  • Roaming entertainer.
    • Youtube
Re: 3d models development
« Reply #116 on: June 30, 2010, 01:55:04 pm »
lisac, Lexx wrote that the bluesuit in your link couldn't be used because Van Buren models were going to be used instead, can you confirm this ? If yes, then what should 3D artists work on ?
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: 3d models development
« Reply #117 on: June 30, 2010, 02:31:06 pm »
Like I wrote many times already, 3d people need to use the Van Buren models as base. There is no way around this, never will be.

Re: 3d models development
« Reply #118 on: June 30, 2010, 03:51:38 pm »
No way around this, of course not.  But what if someone works on a new character model using the VB models as a base? That is, they have the same basic size, animation bones, and placement of parts.  That would still work right?
Quote
Steve_Zissou: izual is very old school
Steve_Zissou: he likes the sound it makes when we whine at him
[TSAR]Jeoshua: It brings him pleasure... also chubbies
Izual: I live for that sound

Offline gordulan

  • General Animosity
Re: 3d models development
« Reply #119 on: June 30, 2010, 04:45:52 pm »
but what about the guys who want to be fatties?
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1