I don't know Horatio, but I think that creating the original NPCs clothing in 3d is almost useless; you could use the sprites instead. It would be good to have some new concepts for NPCs though.
Thanks vedaras.
I wanted to tell you about something I'm working on. I've been thinking about how to improve the walk/run animations, and I found a good way to do it. This is what I did: I recorded a video and played it frame by frame, and I found out how the light that comes from the character at night, still moves from hex to hex instead of going forward in a linear way, like the 3d character does. That helped me determine how many seconds it takes to move the character 1 hex forward, and use it in the animation. The problem now is that I don't know how long are the hexes. So I exported an Hexagon in 3d and replaced it for the character, then resized it until it reached the lenght of the hex. However, this is not exact yet. Once I get the right size of the hexes, I will be able to make these animations much natural, because now I have the same measures the game uses and, I don't have to export and test every time I modify it.
It's going to be cool. I'll post something later.