I was missing this too. I'll make a video.
So, yesterday I said that I managed to get the weapons working properly. This is how it's done.
there's a file called client_main.fos in the server/scripts folder. At the very bottom there is a list of weapons with lines that look like this:
case PID_223_PISTOL: handle = ATTRIBUTE_Handle_Weapon_223Autoloader; break;
This means that PID_223_pistol will use Attribute_handle_weapon_223autoloader as the world model
Now, I noticed these names are just replacing the numbers, which are the item ID in the first case, and the layer value in the second one. So I replaced the line for this
case 241: handle = 241; break;
So now, I add myself a 223 pistol in the game with the command ~ais 241 1 , equip it, and a beautiful 223pistol appears in the hand of the character. I could not believe it, but it works.
Now, for the rest, I was thinking of a Microsoft Excel sheet with those two columns numerated automatically, because Fallout has like 500 items. I don't know if it can be done, and I don't have Excel either.
There has to be a line for armors as well, I will look for it.
So long ~param 0 151 x
Edit: I found it, it was right above. Now the armors work. Of course, those with no item in the game, still have to be worn by command.