Author Topic: 3d models development  (Read 691183 times)

Re: 3d models development
« Reply #2115 on: October 22, 2011, 07:53:00 pm »
This last one the robot parts doesn't look so good but I have no better idea either well some more texturing would help on it.

Another small update on the work of our dear mutie friend

Feet is smoothed out the hands have been made a bit longer with a little scale on the x axis it doesn't look bad I feel.

Re: 3d models development
« Reply #2116 on: October 26, 2011, 09:27:12 am »
Well, that's one nice looking shiny supermutant. Could you pose the mesh arms down, choose a darker texture and place the original picture next to, for comparison?
« Last Edit: October 26, 2011, 11:24:50 am by Graf »
Wasteland is a tricky business.

Re: 3d models development
« Reply #2117 on: October 26, 2011, 06:35:04 pm »
I made a simple armature so I can pose the mutie to a similar pose. Its not as good as it should be but I feel its quite close. Somehow I feel that the torso on the 2d sprite is slightly turned but I'm unsure if I'm right so I left his torso as it is arms may need a little more length.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #2118 on: October 26, 2011, 08:12:20 pm »
Ye, you can see his right leg infront of his left, making it look like his torso is a bit turned, I think it should be a bit turned, I can't fully see either >_<. But it looks great. Can't wait to see some neat textures on him.
« Last Edit: October 27, 2011, 06:29:01 am by Graf »
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Offline Johnnybravo

  • Hey there!
Re: 3d models development
« Reply #2119 on: October 26, 2011, 09:04:50 pm »
Well try to compare length on other poses like when knocked down :d.
However, are you sure his arms are strong enough? Looks somewhat slimmer than sprite versions, and perhaps more segmented.
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Re: 3d models development
« Reply #2120 on: October 31, 2011, 03:54:21 pm »
Another update better texture needs to wait so far poor mutie only has a material and no textures at all.
In this update I tried to make the hands stronger and more hulkish also the body got a bit wider. I did some check for other poses with the arm the length seems to be ok as I see.


Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #2121 on: October 31, 2011, 05:36:30 pm »
yeah, way better

can't wait for the SM and the Gnouls to be ready

Re: 3d models development
« Reply #2122 on: October 31, 2011, 05:53:30 pm »
The ghoul critter has a finished body shape and uv map so the only missing thing is a good texture which so far I wasn't able to make its on my to do list too.

Offline Luther Blissett

  • Moderator
Re: 3d models development
« Reply #2123 on: November 01, 2011, 12:29:20 pm »
Excellent work again here, Jotisz. Good to see some continued progress. I'm still a little too busy with "real work" at the moment to help out myself, but should be "back" later this week, to try and finish off the rigging tutorial stuff.

Re: 3d models development
« Reply #2124 on: November 11, 2011, 04:08:26 pm »
Thanks. The rigging tutorial sounds good I will look forward to it.

After such long time the mutie finally has his final shape and I even created his UV map to look like the original that used on the others he can get any outfit the other chars can see the default nude texture.

Now all that left is to make a good texture for him and then he is ready for rig and animation.

ps would be nice if someone could merge this post with previous one.

posts merged/Graf
« Last Edit: November 12, 2011, 04:25:51 pm by Graf »

Offline Graf

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Re: 3d models development
« Reply #2125 on: November 11, 2011, 05:18:12 pm »
I've got no words to describe how amazing it is...  :o

Offline skejwen

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Re: 3d models development
« Reply #2126 on: November 12, 2011, 01:04:02 pm »
Jotisz - I sent you pm :)
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Re: 3d models development
« Reply #2127 on: November 12, 2011, 01:04:46 pm »
Supermutie.

Holy shit, i must say! Impressive work, Jotisz!
Wasteland is a tricky business.

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #2128 on: November 12, 2011, 08:39:08 pm »
so... basicli every suit we can make on Humans can go on a SM too?

EPIC!

Re: 3d models development
« Reply #2129 on: November 12, 2011, 09:41:50 pm »
Very very cool model mutant  :D