Author Topic: 3d models development  (Read 677100 times)

Offline LagMaster

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Re: 3d models development
« Reply #1740 on: June 03, 2011, 06:02:30 pm »
do you know what item is needed more than others? cause there are just a bunch of them in the tracker without any priority mark ...
maybe Graf can color-code them such as Red=urgently needed, Yellow - would be great to do, and so on... ?
in this case all will be yellow(exept armors witch will be red)


Offline Graf

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Re: 3d models development
« Reply #1742 on: June 05, 2011, 07:53:21 pm »
3dZipp0 made a contribute of 5 amazing models of mines, which were accidentally missed before. Enjoy.







Download link



Offline Karpov

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Re: 3d models development
« Reply #1743 on: June 05, 2011, 11:36:58 pm »
I certainly would not want to step on one of these... they are too pretty.

Offline Surf

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Re: 3d models development
« Reply #1744 on: June 05, 2011, 11:38:44 pm »
Forgive me my amateurish question, but what is the last model supposed to be?
All of them look good nonethless, indeed.

Offline Michaelh139

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Re: 3d models development
« Reply #1745 on: June 05, 2011, 11:43:31 pm »
Forgive me my amateurish question, but what is the last model supposed to be?
All of them look good nonethless, indeed.

It's a hidden mine, you dig it under the ground and place it.
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Offline Karpov

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Re: 3d models development
« Reply #1746 on: June 05, 2011, 11:45:00 pm »
it is like the acid mine from FO:Tactics

Offline bikkebakke

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Re: 3d models development
« Reply #1747 on: June 06, 2011, 12:48:29 am »
how the heck do you miss those, really good models, textures too.
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline Karpov

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Re: 3d models development
« Reply #1748 on: June 06, 2011, 01:21:52 am »
One question: Should the laser rifle be held as a standard rifle?


Bad thing is that the sniper rifle is pretty much the same from long distance

Offline Surf

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Re: 3d models development
« Reply #1749 on: June 06, 2011, 01:25:29 am »
Hm, I think it should appear a bit more bulkier and the barrel of it should be shorter. But that's only my impression, hard to tell since the laser rifle shared the same animations as the flamer etc.

Offline Michaelh139

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Re: 3d models development
« Reply #1750 on: June 06, 2011, 01:25:44 am »
Considering in the 80s and shit most complex machines were insanely huge it would be safe to assume the Laser Rifle was a decently large gun so it should probably not be held as "Standard" rifle.
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Offline Haraldx

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Re: 3d models development
« Reply #1751 on: June 06, 2011, 12:05:05 pm »
You seriously? Look at the Fallout Tactics - everyone/thing used the rifle animation for laser weapons (unless it was a gatling laser :P). The Laser rifle IS a rifle, while the plasma rifle really looks more like a big gun. I think it was more like a cosmetic thing in the original Fallout, if you don't have awareness, how can you tell, is it a lame hunting rifle or maybe it's a frickin laser rifle. I say YES to rifle animations for laser rifle. Plasma and pulse rifle should use the big gun animation.
Considering in the 80s and shit most complex machines were insanely huge it would be safe to assume the Laser Rifle was a decently large gun so it should probably not be held as "Standard" rifle.
Whaaa-? Did you even notice Fallout universe is set in around year 2250? These energy weapons were most likely made in year ~2050 not in the 80s :P
« Last Edit: June 06, 2011, 12:08:47 pm by Haraldx »
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Offline Majer

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Re: 3d models development
« Reply #1752 on: June 06, 2011, 12:15:02 pm »
The fallout universe is placed where differences between 50's 70's and 90's vanished and the outcome is somewhat a mixture of styles we can find throughout a junk-yard.

As to the rifle, it should have been bigger, but it's still a riffle not a canon. Should be held as regular rifle. Think of this like a M107 with a different mechanism.

Offline Lexx

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Re: 3d models development
« Reply #1753 on: June 06, 2011, 02:07:26 pm »
Rifle animation, definitive. If you look at the inventory image, it's pretty much the same as the sniper rifle (both weapons most likely are based on the same base model). Maybe the laser rifle can be scalled a bit bigger than the sniper rifle, so that there is at least some difference from the normal non-zoomed ingame view.

Offline Graf

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Re: 3d models development
« Reply #1754 on: June 06, 2011, 02:24:23 pm »
Fallout 1 concept art says it all: