Author Topic: 3d models development  (Read 678057 times)

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1500 on: May 07, 2011, 07:56:19 pm »
Hah, I din't thought that my drawings could be sucessfully used as a texture. Anyway, it seems to be the best version of these so far.

@Mr_Gazo, thanks a lot, your tutorial was really helpful for me. Here's how it looks now:


Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1501 on: May 07, 2011, 08:13:21 pm »
Graf, you shoud make a misc development traker too

Re: 3d models development
« Reply #1502 on: May 07, 2011, 08:16:05 pm »
Super Tool Kit. Tris: 44. Tex: 128px.

3dsmax7: https://rapidshare.com/files/461159045/super-tool-kit-3d.rar

Need to fix something? A Super Tool could help:

http://img163.imageshack.us/img163/7203/perspectives.png

EDIT: Misspelling corrected.

Im a bit new to the 3D stuff so some noob mistakes could be in there. I tried to keep the Polys as low as possible and i hope this could be of any use. Also, im not really good in doing the texturing. I saw some really good work in here already and im sure if this model is ok for use, someone with the right skills could texture it in an appropriate way.

Download File
sorry, I be in offline and did not see your post.
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Offline Haraldx

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Re: 3d models development
« Reply #1503 on: May 07, 2011, 08:22:51 pm »
Mr. Gazo, good you included the wire screen, it's pretty much a perfect way to learn how to make low polies that still look great.
Graf, you shoud make a misc development traker too
Check weapon tracker, scroll to the bottom. It's been there for a long time now. Wait a minute, where the *censored* did it go?

EDIT: More stuff made by me, includes:
* Flamer fuel (MKI and MKII) (sorry, no picture)
* Micro Fusion Cells
* Small Energy Cells
* Cat's Paw
http://www.2shared.com/file/97YldhGW/More_misc_stuff_by_Harald.html

Gently, please. Gray.
« Last Edit: May 07, 2011, 08:59:02 pm by Gray »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1504 on: May 07, 2011, 08:27:04 pm »
No problem Mr_Gazo. Seems as Harald has less work now ;).

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #1505 on: May 07, 2011, 08:37:01 pm »
OMG, the wiki is haunted! 3 minutes ago the misc items disapeared, now the ammo disapeared too!
Anyway, off to play Fallout 2 with restoration project!
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1506 on: May 07, 2011, 08:45:58 pm »

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1507 on: May 07, 2011, 09:00:13 pm »
i allready did the mentants, but ok
I've just retextured it with new texture. The old one was just an icon

P.S. White tiger, you are the Energizer :)
« Last Edit: May 07, 2011, 09:02:17 pm by Gray »

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1508 on: May 07, 2011, 09:03:19 pm »
Don't worry guys  ;D All miscellaneous items were moved here because it's really inconvenient to search something among 200+ items.

P.S. LagMaster, thanks for the idea.
« Last Edit: May 07, 2011, 09:14:06 pm by Graf »

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #1509 on: May 07, 2011, 10:18:57 pm »
Crafting items, these items are missing in the wiki:
ore, minerals, HQ ore, HQ minerals, metal parts, junk, wood, electronic parts.
Also, here are some stuff I made.
EDIT: More stuff made by me, includes:
* Flamer fuel (MKI and MKII) (sorry, no picture)
* Micro Fusion Cells
* Small Energy Cells
* Cat's Paw
http://www.2shared.com/file/97YldhGW/More_misc_stuff_by_Harald.html
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1510 on: May 07, 2011, 11:05:28 pm »
The more bored I get, the slower I work :-\
Yeah, remaking it already.

Metal parts, junk, ores missing in Wiki?
Found in internet much better image for texture.
Help us to keep Jagged Alliance as a turn-based game!
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Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1511 on: May 07, 2011, 11:53:25 pm »
Don't worry guys  ;D All miscellaneous items were moved here because it's really inconvenient to search something among 200+ items.

P.S. LagMaster, thanks for the idea.
np,man, today i was full of good ideeas(IRL too)

Offline Cryptopsy

  • Smoke Break Until Wipe
Re: 3d models development
« Reply #1512 on: May 08, 2011, 01:48:03 am »
The models are really looking great. Im looking forward to wipe!

Offline Surf

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  • это моё.
Re: 3d models development
« Reply #1513 on: May 08, 2011, 03:50:23 am »
The models are really looking great. Im looking forward to wipe!

The 3d-ization won't come with the wipe.

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1514 on: May 08, 2011, 07:50:19 am »
Crafting items, these items are missing in the wiki:
ore, minerals, HQ ore, HQ minerals, metal parts, junk, wood, electronic parts.
Indeed, I just haven't enough time to add all that stuff yesterday. Updating wiki/adding items right now.