Author Topic: 3d models development  (Read 677803 times)

Offline Haraldx

  • This forum... The memories... The history...
Re: 3d models development
« Reply #1410 on: May 03, 2011, 06:05:31 pm »
I think my textures were better     :)

They didn't look like the original sprites.

Dean's Electronics done.

« Last Edit: May 03, 2011, 08:35:13 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline LagMaster

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Re: 3d models development
« Reply #1411 on: May 03, 2011, 08:46:40 pm »
Haraldx, i love your book models, they look old and allmoast unreadeble, perfect job!

Offline Haraldx

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Re: 3d models development
« Reply #1412 on: May 03, 2011, 09:09:20 pm »
Haraldx, i love your book models, they look old and allmoast unreadeble, perfect job!
It's because I'm using a pre-war 3D modelling software ;)

Nah, just joking! ;D The textures are directly taken from the sprite and as you can see the sprite itself is low-resolution which makes the texture quite much sometimes bend and stretch, but it gives the pre-war feeling ;)

Oh and by the way.
First Aid book done.


Download link (Contains all so far made books and the hatchet and primitive tool): http://www.2shared.com/file/DH7Crzeu/Books_by_Harald.html


LA MKII body texture Version 1


Just noticed the female pants texture is overally brighter :P . What do you say?
« Last Edit: May 03, 2011, 10:00:17 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1413 on: May 03, 2011, 10:11:28 pm »
Just noticed the female pants texture is overally brighter :P . What do you say?
It's just clean ;)

Offline Lexx

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  • Mexican Apple Thief
Re: 3d models development
« Reply #1414 on: May 03, 2011, 10:31:07 pm »
All book models should be closed, as the player holds them in one hand. An open book would look stiff and unfitting.

Re: 3d models development
« Reply #1415 on: May 04, 2011, 02:44:30 am »
Hi guys

check it out

Alien Blaster (UFO Gun) 217 tris (max2011)
https://rapidshare.com/files/460486914/AlienBlaster.zip



Next : Phazer (if you dont mind) ;)

Re: 3d models development
« Reply #1416 on: May 04, 2011, 02:52:39 am »

Re: 3d models development
« Reply #1417 on: May 04, 2011, 03:04:01 am »
In the wasteland too many people use radio communication. You can find the radio in Brotherhood of Steel, Enclave, Raiders, caravans and patrols.
But they all use one single model of radio.
This may be different skins for one subject, and several
ways to keep it in your hands.







http://www.mediafire.com/?flfukwtwwsq9ja6    - 3ds11


Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1418 on: May 04, 2011, 08:16:24 am »
the new 3D arthists are douing an awesome job, keep it up!!!

Offline Lexx

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  • Mexican Apple Thief
Re: 3d models development
« Reply #1419 on: May 04, 2011, 09:30:16 am »
The radio is a pretty cool idea. Can be used as a kind of backpack for these npcs.

Offline Haraldx

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Re: 3d models development
« Reply #1420 on: May 04, 2011, 11:17:18 am »
All book models should be closed, as the player holds them in one hand. An open book would look stiff and unfitting.
That means I have to change a bit the Guns 'n' Bullets and the First Aid Book. Nothing hard, just a click here, a click there, some mouse movements...

@Graf, yeah, you remade the FA book, but oh well. Fixed the Guns 'n' Bullets tho, the back texture turns out is... well... wrong ;D
Download link (includes fixed guns and bullets and fixed FA book): http://www.2shared.com/file/qE7OQyxk/Fixed_books.html
« Last Edit: May 04, 2011, 11:43:38 am by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1421 on: May 04, 2011, 12:23:34 pm »
Alien Blaster (UFO Gun) 217 tris (max2011)
Next : Phazer (if you dont mind) ;)
Very nice model, but I can't open it with Max 2010 (just as I expected). Could you please upload it in any other file format? (.obj or .3ds would be nice).

Phazer would be nice too.

Offline Haraldx

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Re: 3d models development
« Reply #1422 on: May 04, 2011, 12:29:35 pm »
Explosive switch? What is that? I don't know but looks easy enough for me to make :P
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1423 on: May 04, 2011, 12:41:05 pm »
Explosive switch? What is that? I don't know but looks easy enough for me to make :P
It's used to explode dynamite whenever you want it, without of setting a timer. One of the most useful things to use in NCR ;) Though, right now it's a rarity.

Offline Pudzian_Koks

  • Hardkorowy Koksu + Pudzian = Ja
Re: 3d models development
« Reply #1424 on: May 04, 2011, 12:51:57 pm »
Awesome work!!!
Nie ma opierdalania siÄ™! - Hardkorowy Koksu.