Author Topic: 3d models development  (Read 676945 times)

Offline pistacja

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Re: 3d models development
« Reply #1155 on: February 21, 2011, 03:52:52 pm »
I was messing about with a ghoul, but it dosen't seem to be needed any more.
http://img690.imageshack.us/f/ghul.jpg/

Re: 3d models development
« Reply #1156 on: February 21, 2011, 10:12:41 pm »
terrible

Offline Alvarez

  • Forget the past, go outside and have a blast
Re: 3d models development
« Reply #1157 on: February 21, 2011, 10:21:40 pm »
Back again here is a link to the models the rar contains a blend file each critter is located on a different layer also there are an extra female which I forgot to put on the modellsheet and an obj of a ghoul which I created to replace the lenny modell (an easier approach to expand the NPC armor mod at NMA)
http://rapidshare.com/files/449098612/FILES.RAR
About the animating I have tried to create some of the hero's but the ones I saw at Fonline looked better then mine, other then the male hero critter I tried to make some of the midget movements but now I try to come up with a ghoul like moves

About the supermutant it needs a bit of a retopo before someone starts to animate it

Jotisz, you ain't givin up, aren't you?
What's up if it looks better, your models look better than mine and i can't even get the UV seams correctly.

Re: 3d models development
« Reply #1158 on: February 22, 2011, 04:03:54 am »
Edited Wakizashi. Retextured handle and sharpened edge point.
I change little bit it.

new UVs and texture, optimize few tris 116 > 93

Here is an example of how to properly make
http://img222.imageshack.us/img222/9060/wakizashi2.png

3dsmax7
http://hotfile.com/dl/106638859/41af9d8/wakizashi-blade-3d.rar.html
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Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #1159 on: February 22, 2011, 09:17:14 am »
Guys, don't forget that there is 20 more models without of corrected UV's left. Correcting models, that already finished isn't something that is necessary right now.
http://www.mediafire.com/?xvc2tjxrjovnn3a

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1160 on: February 22, 2011, 10:54:02 am »
I change little bit it.

new UVs and texture, optimize few tris 116 > 93
You've lost metal ring on the blade near the tsuba. Edge shape is wrong.

Editing somebody's work, don't lose the details.
« Last Edit: February 22, 2011, 11:01:24 am by Gray »

Re: 3d models development
« Reply #1161 on: February 22, 2011, 12:08:24 pm »

Hi all !

I made the model of .223 pistol, which was one of my favourite weapons when I played the Fallout 2

it has 265 tris and 256x256 diffuse map
what do you think about adding this model to the Fallout Online: 2238 ?






here are the direct links to fullsize renderings:

http://i.piccy.info/i5/47/86/1138647/223render1.jpg
http://i.piccy.info/i5/85/87/1138785/223render2.jpg

Offline Lexx

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Re: 3d models development
« Reply #1162 on: February 22, 2011, 12:31:35 pm »
Looks pretty good. I think it's a tad too detailed than really needed, though.

Offline Izual

  • Roaming entertainer.
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Re: 3d models development
« Reply #1163 on: February 22, 2011, 12:48:27 pm »
Also it was already done, http://www.fo2238.fodev.net/wiki/3d_graphics_development_tracker#Pistols (204 polys, by TommyTheGun).
Yours is indeed better though :)
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Re: 3d models development
« Reply #1164 on: February 22, 2011, 01:14:28 pm »
Hi all !

I made the model of .223 pistol, which was one of my favourite weapons when I played the Fallout 2

it has 265 tris and 256x256 diffuse map
what do you think about adding this model to the Fallout Online: 2238 ?






here are the direct links to fullsize renderings:

http://i.piccy.info/i5/47/86/1138647/223render1.jpg
http://i.piccy.info/i5/85/87/1138785/223render2.jpg


... OH.... MY.... FUCKING.... GOD!

Its beautiful! I could stare at it for years!

But its true that its a bit too detailed for FOnline purpouses. Remember it will be barely visible. How about removing some details like triggers (you wont even notice the difference when character holds the gun)?

IMO every poly counts, since not all of us have good machines etc. So yeah, i think its important :)

Re: 3d models development
« Reply #1165 on: February 22, 2011, 01:35:42 pm »
You've lost metal ring on the blade near the tsuba. Edge shape is wrong.

Editing somebody's work, don't lose the details.
texture my mistake ;D, but what is wrong with edge shape give example. ???
or is it: http://img337.imageshack.us/img337/6681/wakizashi3.png

Guys, don't forget that there is 20 more models without of corrected UV's left. Correcting models, that already finished isn't something that is necessary right now.
http://www.mediafire.com/?xvc2tjxrjovnn3a
I bring to forget, some have already started to correct.  :)
« Last Edit: February 22, 2011, 01:42:21 pm by Mr_Gazo »
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Re: 3d models development
« Reply #1166 on: February 22, 2011, 03:40:31 pm »
@IvanSyomin
Nice 223 pistol model

@Alvarez
Jotisz, you ain't givin up, aren't you?
What's up if it looks better, your models look better than mine and i can't even get the UV seams correctly.
Well I'm quite stubborn...
If you checkout the models I uploaded you can see that I also messed up a bit of the UVs (hands and foot), though as I said even though my models have the correct proportions they aren't as good as Karpov's

@Graf
I downloaded that rar with the weapon models with the UVs right now I'm looking at that gauss rifle.

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1167 on: February 22, 2011, 03:48:59 pm »
Looks pretty good. I think it's a tad too detailed than really needed, though.
264 vs 204 for the high-level weapon :-\ It's not the difference.
Also it was already done, http://www.fo2238.fodev.net/wiki/3d_graphics_development_tracker#Pistols (204 polys, by TommyTheGun).
Yours is indeed better though :)
It is just incomparable.

texture my mistake ;D, but what is wrong with edge shape give example. ???
In the red circle.
I downloaded that rar with the weapon models with the UVs right now I'm looking at that gauss rifle.
IMO, gauss pistol and rifle demands some more then UVW mapping. Both them are wrong (the pistol is less wrong).
« Last Edit: February 22, 2011, 05:51:18 pm by Gray »

Re: 3d models development
« Reply #1168 on: February 22, 2011, 06:17:50 pm »
Gray,
I think that it comes to model edge.
Here is the correction: http://fonline3d.ucoz.net/files/wakizashi-blade-3d-fixed.rar
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Re: 3d models development
« Reply #1169 on: February 22, 2011, 08:16:00 pm »
264 vs 204 for the high-level weapon :-\ It's not the difference.It is just incomparable.In the red circle.IMO, gauss pistol and rifle demands some more then UVW mapping. Both them are wrong (the pistol is less wrong).
Yeah I saw the scope thing which shouldn't be there at least I can't see it in the frm picture anyway I tried to modify the model then I created the uv map and a quick test texture (Sadly I ended up with 500 faces so I think its a failure for a while)

Also I looked up the pulse pistol and created an uv map for it I quilly backed a normal map so I don't post an empty picture

Btw would you mind if I look into the hero model that is being used for animation I'm thinking about mixing it with the ones I posted.