Author Topic: 3d models development  (Read 690460 times)

Offline LagMaster

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Re: Sugestion:make non-weapons weapons in hand availeble to see
« Reply #1110 on: February 19, 2011, 09:16:41 am »
Pick-up models might be neat, but i wouldn't expect anyone doing animation sets for holding unusable items.
Tools, kits or maybe even alcohol on other hand would add something.
and it will not be a big deal, it will be the normal animations, but with a thing in the hand
just like the small items in Deus Ex 1(if you saw yourself in a mirror)

Offline Haraldx

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Re: Sugestion:make non-weapons weapons in hand availeble to see
« Reply #1111 on: February 19, 2011, 10:35:18 am »
Pick-up models might be neat, but i wouldn't expect anyone doing animation sets for holding unusable items.
Tools, kits or maybe even alcohol on other hand would add something.
No need for extra animations. AFAIK, all non-weapon items can be held in the idle position.
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Offline LagMaster

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Re: 3d models development
« Reply #1112 on: February 19, 2011, 11:20:47 am »
here are the untextured spears in .obj
http://www.megaupload.com/?d=FW8UVJHZ
i hope you like them

also: they are not textured

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #1113 on: February 19, 2011, 11:47:00 am »
here are the untextured spears in .obj
http://www.megaupload.com/?d=FW8UVJHZ
i hope you like them

also: they are not textured
No need to create a new topic everytime you make some model. Just use this topic.
Moreover, you should take a closer look at the sprite of spear and fix some things.
« Last Edit: February 19, 2011, 11:56:14 am by Graf »

Offline LagMaster

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Re: 3d models development
« Reply #1114 on: February 19, 2011, 12:48:08 pm »
allready fixing some things with the help of my new asistant
that is why i made a new topic, i will post here the progres

Offline Haraldx

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Re: 3d models development
« Reply #1115 on: February 19, 2011, 01:05:42 pm »
We got a problem lol. Something is absolutely weird, and the texture seems to be working for me, but LagMaster doesn't have it.

EDIT: Wings3D or the model Om nom nom'ed my texture D:
« Last Edit: February 19, 2011, 02:00:13 pm by Haraldx »
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Offline LagMaster

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Re: 3d models development
« Reply #1116 on: February 19, 2011, 01:23:35 pm »
yeah, but i made a vid
http://www.youtube.com/watch?v=WzRO5PNzTHo

if you can please change the texture so it will look decent, we will thank you
link for the .obj: http://www.megaupload.com/?d=UG4928K4

Offline Haraldx

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Re: 3d models development
« Reply #1117 on: February 19, 2011, 02:51:05 pm »
Textured and ready to be implented :)

http://www.2shared.com/file/zbNC-HvF/Spear.html
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Offline LagMaster

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Re: 3d models development
« Reply #1118 on: February 19, 2011, 03:41:55 pm »
i've made a muzzle flash' you can add it at animations to apear like the empty cartriges, is not hard, but you will have to add them to every gun
as usualy is not texured, but if you can make it textured with a light animation it will look something

Offline Graf

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Re: 3d models development
« Reply #1119 on: February 19, 2011, 04:12:07 pm »
Could someone convert following models from .blend to something else please? Also, there is a few models, that needs to set Uv's.
Download link - http://www.mediafire.com/?4463xa3lsi443ob

Offline Gray

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Re: 3d models development
« Reply #1120 on: February 19, 2011, 04:12:27 pm »
Hey, guys, the same mistake both. How couldn't you see that?


Look closer:

Offline LagMaster

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Re: 3d models development
« Reply #1121 on: February 19, 2011, 04:24:15 pm »
the poly cound for us is 54

Offline Haraldx

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Re: 3d models development
« Reply #1122 on: February 19, 2011, 04:54:42 pm »
Hey, guys, the same mistake both. How couldn't you see that?


Look closer:

Yeah, just saw it. I don't think it doesn't matter anyway - I can just move the blade on the side and all is done :P
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1123 on: February 19, 2011, 05:12:43 pm »
Could someone convert following models from .blend to something else please? Also, there is a few models, that needs to set Uv's.
Download link - http://www.mediafire.com/?4463xa3lsi443ob
I can tomorrow set up UVs, but not today

I get started make frag grenade 3d model:
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Offline Haraldx

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Re: 3d models development
« Reply #1124 on: February 19, 2011, 05:43:29 pm »
Mr_Gazo, looks great... but:
1. the polycount just seems huge, it's just a grenade.
2. I'm already working a grenade. I'm halfway complete, just working on the texture.

EDIT: weedeo http://www.youtube.com/watch?v=QdhEoLTAtVA
EDIT2: The lower part of the grenade has been fixed, noticed it only after I made the video.
« Last Edit: February 19, 2011, 06:26:50 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.