Author Topic: 3d models development  (Read 679028 times)

Offline Ztormi

  • A questionable sexual device
Re: 3d models development
« Reply #930 on: February 13, 2011, 08:57:51 pm »
Some progress on the leather armor.
If it looks ok I'll start texturing it.


Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #931 on: February 13, 2011, 09:01:06 pm »
Some progress on the leather armor.
If it looks ok I'll start texturing it.
Oh my :) You're fast as a lightning ;)
Looks nice so far.

Offline Alvarez

  • Forget the past, go outside and have a blast
Re: 3d models development
« Reply #932 on: February 13, 2011, 09:03:00 pm »
I wish MakeHuman had a low-poly character option...
A really practical tool for those who wants to learn modeling from different starting point.
Nice armor, Ztormi.

Btw, how about scaling the original model to female proportions? Shouldn't be that difficult, no? The only thing is missing is the female walk and idle animations, other can be borrowed for a start from male.
« Last Edit: February 13, 2011, 09:05:51 pm by Alvarez »

Offline Luther Blissett

  • Moderator
Re: 3d models development
« Reply #933 on: February 13, 2011, 09:33:18 pm »
I had to adjust the fist to fit the hand, but no major changes have been made.

That's excellent. Is that model fine as is, or are there any changes you'd like?

If it's fine, I'll have a go at the combat shotgun next, unless that's already been taken.

Offline Karpov

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Re: 3d models development
« Reply #934 on: February 13, 2011, 09:37:53 pm »
The power fist is good Luther, you can go for the Combat Shotgun.

Ztormi, Leather armor looks very good, just delete that tape from the leg, use texture instead.

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: 3d models development
« Reply #935 on: February 13, 2011, 09:49:15 pm »
I presume that the enviromental armour will give the user some stats that will enable them to visit high radiation areas without having to devour 3 tons of rad-x before and 40 packets of rad-away after.

It will get some use in quests and areas like the glow, etc. It still can take some time though, but then again, 3d models will still need some time too.

Offline Ztormi

  • A questionable sexual device
Re: 3d models development
« Reply #936 on: February 13, 2011, 10:06:38 pm »
Alright, finished the texture. Let me know if there's anything wrong with it.
Personally I'm quite happy with the looks of the chestplate.  :)


Offline Michaelh139

  • Goin for 900,000...
Re: 3d models development
« Reply #937 on: February 13, 2011, 10:08:01 pm »
Alright, finished the texture. Let me know if there's anything wrong with it.
Personally I'm quite happy with the looks of the chestplate.  :)
It's perfect in my opinion.
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Offline Solar

  • Rotator
Re: 3d models development
« Reply #938 on: February 13, 2011, 10:09:05 pm »
Heh, you really don't waste any time :) Looks great.
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: 3d models development
« Reply #939 on: February 13, 2011, 10:10:44 pm »
The shoulder pad area isn't 100% right. Check out this render image with the original leather armor.

Offline Surf

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  • это моё.
Re: 3d models development
« Reply #940 on: February 13, 2011, 10:11:32 pm »
It looks good, but the shoulder pads are a bit too big imo - also, he should have some "shirt" under it, the sleeveless armor looks somehow irritating (maybe I just remember it wrong, heh).

Offline Izual

  • Roaming entertainer.
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Re: 3d models development
« Reply #941 on: February 13, 2011, 10:12:08 pm »
Fast and great. What else!
My Youtube channel.

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Offline Crazy

  • Drugged Childkiller
Re: 3d models development
« Reply #942 on: February 13, 2011, 10:12:15 pm »
Leather armor look great! Maybe a bit more work on texture to fit better to original, but it's really good.
When you have to shoot, shoot, don't talk

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Offline Ztormi

  • A questionable sexual device
Re: 3d models development
« Reply #943 on: February 13, 2011, 10:14:17 pm »
The shoulder pad area isn't 100% right. Check out this render image with the original leather armor.
Hmm, I can try to make it look more like that. The problem is that the T-pose of the character makes it hard to use pad like that.

Offline Karpov

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Re: 3d models development
« Reply #944 on: February 13, 2011, 10:31:55 pm »
Texture is good. About the shoulders, I think there is one upper pad , and another one that looks like a very short sleeve below it. Also try to make them more plannar, when I rig the character they will rotate with the arms, so they will stay in a 45° angle in idle position.

Check this picture too http://images.wikia.com/fallout/images/1/12/Leather_concept.jpg