Author Topic: 3d models development  (Read 677352 times)

Offline Lexx

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Re: 3d models development
« Reply #915 on: February 13, 2011, 05:50:13 pm »
Would love to see some enviromental armor ingame test video. :)

Offline Ztormi

  • A questionable sexual device
Re: 3d models development
« Reply #916 on: February 13, 2011, 05:54:19 pm »
Yea I sent the model to Karpov. He promised to rig the model. Thank god because it's the most frustrating part to do with the model  ;D
I think the pipes and hoses are pain in the arse to envelope so it might be a good idea to remove those if they cause too much nuisance...

Here's the zip file if anyone else wants to take a look at it.
http://www.sendspace.com/file/4e4sx7


I can start with the leather armor if it's ok, shouldn't take too long.

« Last Edit: February 13, 2011, 05:56:45 pm by Ztormi »

Offline Karpov

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Re: 3d models development
« Reply #917 on: February 13, 2011, 06:49:00 pm »
Here it is, worked just fine in the game. I had to add it by console because there is no such armor in the game. Ztormi, I know it is difficult to rig the character, but I have the bone structure prepared so that the automatic rigging stays pretty good, helps a lot.  I rigged the hose tip to the head and the rest to the chest, so that rotating the head does not affect the connection.

http://www.youtube.com/watch?v=9gjUataMPmE

I noticed some flaws in the way I rigged it , but I will fix them.

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #918 on: February 13, 2011, 06:59:28 pm »
Here it is, worked just fine in the game. I had to add it by console because there is no such armor in the game. Ztormi, I know it is difficult to rig the character, but I have the bone structure prepared so that the automatic rigging stays pretty good, helps a lot.  I rigged the hose tip to the head and the rest to the chest, so that rotating the head does not affect the connection.

http://www.youtube.com/watch?v=9gjUataMPmE

I noticed some flaws in the way I rigged it , but I will fix them.

looks just like FoT Envy-armor, cool stuff

we still need a spear, no?

Offline Ztormi

  • A questionable sexual device
Re: 3d models development
« Reply #919 on: February 13, 2011, 07:06:33 pm »
Here it is, worked just fine in the game. I had to add it by console because there is no such armor in the game. Ztormi, I know it is difficult to rig the character, but I have the bone structure prepared so that the automatic rigging stays pretty good, helps a lot.  I rigged the hose tip to the head and the rest to the chest, so that rotating the head does not affect the connection.

http://www.youtube.com/watch?v=9gjUataMPmE

I noticed some flaws in the way I rigged it , but I will fix them.

Wow that's sick. Blends to the world better than I ever expected. Cheers! Great job.

Offline Solar

  • Rotator
Re: 3d models development
« Reply #920 on: February 13, 2011, 07:40:25 pm »
Amazing stuff. I guess I better make up some stats for it ;)

So just LA from the common armours left to do? Anyone fancy making tyre armour or Football shoulder pads / helmet?  8)
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #921 on: February 13, 2011, 07:45:07 pm »
http://www.youtube.com/watch?v=aVQfWOXMsIY
my first youtube vid!!!!!!!

check it's description for details

@Solar, you whant american footbal helmet?
« Last Edit: February 13, 2011, 07:53:51 pm by LagMaster »

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #922 on: February 13, 2011, 08:23:58 pm »
Amazing stuff. I guess I better make up some stats for it ;)

So just LA from the common armours left to do? Anyone fancy making tyre armour or Football shoulder pads / helmet?  8)

Armors

Quote
Robe - completed by Pistacija (100%?)
Leather Armor - 20% draft geometry is almost complete, texture required.
Metal Armor - 80% Unexpectable bugs with multi-textured materials (solvable); Male-Fat, Male-Wire, Female-Fat, Female-Wire and Female-Strong adjustments required.
Tesla Armor - 100% (texture required)
Combat Armor - 100%
Combat Armor MK2 - 100% (texture required)
Brotherhood Armor - 100% (texture required)
Power Armor - 100%
Advanced Power Armor - 90% Final-quality texture required; probably female model adjustment

This is an month-old information, so maybe we have something new here?

Offline Lexx

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  • Mexican Apple Thief
Re: 3d models development
« Reply #923 on: February 13, 2011, 08:28:18 pm »
This is only for males, though. So far I haven't seen any work for females. :p

Offline Solar

  • Rotator
Re: 3d models development
« Reply #924 on: February 13, 2011, 08:37:42 pm »
Quote
Armors

Armours. We didn't conquer 1/4 of the world to then have to spell words after the fashion of one of our colonies!

Quote
@Solar, you whant american footbal helmet?

Yup :)
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #925 on: February 13, 2011, 08:47:07 pm »
rofl solar

I presume that the enviromental armour will give the user some stats that will enable them to visit high radiation areas without having to devour 3 tons of rad-x before and 40 packets of rad-away after.
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline Graf

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Re: 3d models development
« Reply #926 on: February 13, 2011, 08:48:52 pm »
What's the difference between "ARMOR" and "ARMOUR"? I don't see any difference... coz english isn't my native language.

Offline Surf

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  • это моё.
Re: 3d models development
« Reply #927 on: February 13, 2011, 08:50:06 pm »
Armour is the british english word, Armor the american english.

Offline Izual

  • Roaming entertainer.
    • Youtube
Re: 3d models development
« Reply #928 on: February 13, 2011, 08:50:53 pm »
Armour is british, armor is from UK. -- damn Surf.
Quote
We didn't conquer 1/4 of the world to then have [...]
You only did thanks to opium business, you british tea-addict.

Anyway back to topic gentlemen :P
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Offline Graf

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Re: 3d models development
« Reply #929 on: February 13, 2011, 08:51:44 pm »
Armour is the british english word, Armor the american english.
Hm, thanks :) Now I'm about to understand Solar's words :)