I think the leather armor guy in Fallout wears glasses, at least he has two darker pixels in his eyes. I have seen those from van buren, maybe I could test them some time.
About the power armor, I have an idea: the bone structure can be changed so that the head stays the same and make the shoulders more broader, but all animations would need to be exported again with the new skeleton, anyway, I have to do the same thing with the female model if I want to use the same animations.
The pants in the metal armor had a nice texture that Gray sent me, but I was too lazy to add it. What I wanted to do was to leave the pants that the character already was wearing, like Tycho wears brown pants and with the leather armor but you have different ones with the same armor.
The other day I found out I was missing Dodge animations in my list
One last thing. I think I will temporaily disable the "weapon in hand" when player runs, uses and some other anims, and leave them as it is in the original game. Just for now.