Author Topic: 3d models development  (Read 678659 times)

Offline Gray

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Re: 3d models development
« Reply #690 on: February 05, 2011, 12:06:43 pm »
Yeah, I thought about that too, because then the arms would have to be very close each other which definitely doesn't make sense. I'm quite worried I will have to make the round thingy actually flat, or else I can't really put it on the end. Should I make it flat?
Put the handle on a bracket like this:
« Last Edit: February 05, 2011, 12:09:40 pm by Gray »

Offline Haraldx

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Re: 3d models development
« Reply #691 on: February 05, 2011, 12:10:41 pm »
Hmmm... that can work out! Be right back in 5 minutes!
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Lexx

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Re: 3d models development
« Reply #692 on: February 05, 2011, 12:38:03 pm »
I want to remember everyone that various models are done already.
http://www.fo2238.fodev.net/wiki/3d_graphics_development_tracker

Though I don't know who has all the files.

Re: 3d models development
« Reply #693 on: February 05, 2011, 12:56:37 pm »
IMO the ones that need a little more work are the .223 Pistol and the 14mm Pistol. other than that its awesome  :)

Offline Haraldx

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Re: 3d models development
« Reply #694 on: February 05, 2011, 12:57:41 pm »
Hmmm... Having some trouble with the bracket, can't make it look smooth and not destroy the original model. I found a little way to reduce some 2 or 3 useless polygons, I'm quite confused, I will complete the Minigun later.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Gray

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Re: 3d models development
« Reply #695 on: February 05, 2011, 01:34:52 pm »
I want to remember everyone that various models are done already.
http://www.fo2238.fodev.net/wiki/3d_graphics_development_tracker

Though I don't know who has all the files.
Wakizashi is still missing? I got a katana model made about 10 years ago for another game.

I can shrink it to wakizashi in 5 minutes, it will be about 150 triangles. What will you say?

Re: 3d models development
« Reply #696 on: February 05, 2011, 02:14:45 pm »
I think Skejwen should know where these models are :P Btw: Great work on metal armor and minigun so far.
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Haraldx

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Re: 3d models development
« Reply #697 on: February 05, 2011, 03:57:01 pm »


I just did like this. It seemed bit easier to me, and it looks better than the original. Working right now on textures and UV maps. I don't know about the rotating barrel but I will figure it out after messing with the textures. I have to say, 128x128 is quite disappointing as a minigun needs more than that. I have made it to somehow actually get 128x128 just for the barrel, the mainframe I think will need another 128x128... It's getting harder each minute.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Crazy

  • Drugged Childkiller
Re: 3d models development
« Reply #698 on: February 05, 2011, 04:29:32 pm »
Can't you use the gatling laser model to help you? It look good.
When you have to shoot, shoot, don't talk

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Offline Haraldx

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Re: 3d models development
« Reply #699 on: February 05, 2011, 05:06:56 pm »
Can't you use the gatling laser model to help you? It look good.
Gatling laser - waiting for correction.

If I try to make something like used for the Gatling Laser my minigun would probably be refused too.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Crazy

  • Drugged Childkiller
Re: 3d models development
« Reply #700 on: February 05, 2011, 05:09:49 pm »
Why the hell is that refused?
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Offline Lexx

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  • Mexican Apple Thief
Re: 3d models development
« Reply #701 on: February 05, 2011, 06:07:15 pm »
My guess is that it doesn't fit with the inventory graphic.

Offline Haraldx

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Re: 3d models development
« Reply #702 on: February 05, 2011, 07:51:46 pm »
My guess is that it doesn't fit with the inventory graphic.
Yeah, it has that big box under the firing control handle and some other minor stuff that isn't fitting.
EDIT: I'm still having little problem with my Minigun. I did the texture for the barrel, looks quite good (tho the 128x128 textures are extremely dissapointing), but then I realized, there is no space for the mainframe of the minigun... Wait, I think I just got an idea. However, I still want to ask this - is it possible to have 1 texture file for the mainframe and another 1 for the barrel?
« Last Edit: February 05, 2011, 08:07:43 pm by Haraldx »
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Graf

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  • "Next Day" developer
Re: 3d models development
« Reply #703 on: February 05, 2011, 08:13:16 pm »
I want to remember everyone that various models are done already.
http://www.fo2238.fodev.net/wiki/3d_graphics_development_tracker

Though I don't know who has all the files.
According to Skejwen, models that are marked as "WAITING FOR UPLOAD/CORRECTION" are missing, since they was never sent to him. Moreover, it's almost a year past since the time, when these models were done, so many of them are lost... or just users who made them didn't appeared here for a looong time.

We have all models, except those mentioned here:

1. Avenger Minigun and regular minigun
2. Light Support Weapon
3. Rocket Launcher
4. Desert Eagle (Exp. Mag.)
5. YK42B Pulse Rifle
6. Gatling Laser
7. M72 Gauss Rifle
8. Combat Shotgun
9. Brass Knuckles
10. Mega Power Fist
11. Power Fist
12. Club
13. Sharpened Spear (Texture for regular spear are required)
14. 10mm pistol
« Last Edit: February 06, 2011, 05:15:40 pm by Graf »

Re: 3d models development
« Reply #704 on: February 05, 2011, 08:16:31 pm »
I've sent my 10mm pistol. No idea why it's "waiting for upload". Bad thing is that I don't have it anymore so if no one downloaded it - it's probably lost.
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!