Author Topic: 3d models development  (Read 690628 times)

Offline Surf

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Re: 3d models development
« Reply #495 on: January 09, 2011, 04:30:24 am »
I doubt Surf Solar's comment was about creating new scenery, but making the characters fit more to the existing scenery.

Exactly. ;)

Re: 3d models development
« Reply #496 on: January 09, 2011, 03:30:01 pm »
http://rapidshare.com/files/441556544/CA_MA_Textures.rar
Unleash your imagination, don't limit yourself.

Will do sir, but it will take time. I'm still at "I totally need more practice" step :P
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Eternauta

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Re: 3d models development
« Reply #497 on: January 10, 2011, 03:42:56 am »
I like that no one even bothered to adjust the 3d models to Fallout tiles and general scenery stuff. While this is the most important thing, yet this thread is about making the coolest Brotherhood Powerarmor and the like.

Of course, the whole 3d stuff is like "Thanks, FOnline devs, for pimpin' ma char!". The price of customization, I guess. Once all the models are done, I do not think any more time wll be spent to adjust them to the scenery and all that.

Offline Lexx

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Re: 3d models development
« Reply #498 on: January 11, 2011, 05:56:27 am »
This 100% depends on community work. Nobody in the (core-)dev team is working on creating 3d models and animations, as nobody from us has high enough skills or time for it.

Re: 3d models development
« Reply #499 on: January 12, 2011, 07:08:52 am »
so, all of the 3D work implimented into the game is based on the community and what it produces...? Then scenery isn't out of the option to be implimented into the game correct? ( E.G. buildings).

Offline Lexx

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Re: 3d models development
« Reply #500 on: January 12, 2011, 04:59:17 pm »
It is, because we only use character models and equipment. Transforming everything into 3d is not our target.

Re: 3d models development
« Reply #501 on: January 12, 2011, 11:26:19 pm »
probably the only thing worth making 3D was the character. but of course if u change the character then u have to modify all the weapons too so it can be adapted to the type of character u have(e.g. bulkier chars would carry the heavier guns more confortably like at the height of their waist and skinnier chars would carry them with a little dificulty)

Offline Graf

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Re: 3d models development
« Reply #502 on: January 13, 2011, 11:49:25 am »
probably the only thing worth making 3D was the character. but of course if u change the character then u have to modify all the weapons too so it can be adapted to the type of character u have(e.g. bulkier chars would carry the heavier guns more confortably like at the height of their waist and skinnier chars would carry them with a little dificulty)
Sure. But who would make animations for them? I'm going to make only basic missing animation if everything will be fine.

Re: 3d models development
« Reply #503 on: January 13, 2011, 02:51:40 pm »
Someone should totally summarize what is missing(to make "basic" items+animations complete)
Later on we can mess with other features like coloured items, new clothes/armors, improved animations and so on.
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline Pudzian_Koks

  • Hardkorowy Koksu + Pudzian = Ja
Re: 3d models development
« Reply #504 on: January 13, 2011, 03:54:28 pm »
When models will be done? Any nformations about progress of models humans, weapons and other?

Do you want add new clothes etc?
Nie ma opierdalania się! - Hardkorowy Koksu.

Offline runboy93

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Re: 3d models development
« Reply #505 on: January 13, 2011, 04:14:26 pm »
When models will be done? Any nformations about progress of models humans, weapons and other?

Do you want add new clothes etc?
Just check older posts and wiki site about 3d models.
That should give you enough information.

Offline Graf

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Re: 3d models development
« Reply #506 on: January 13, 2011, 04:47:05 pm »
Someone should totally summarize what is missing(to make "basic" items+animations complete)
Any nformations about progress of models humans, weapons and other?
Weapons - 83/99
Incomplete or missing:
1. Avenger Minigun (Texture for VB model are required)
2. Light Support Weapon
3. Rocket Launcher
4. M3A1 "Grease Gun" SMG
5. Desert Eagle .44
6. Desert Eagle (Exp. Mag.)
7. YK42B Pulse Rifle
8. Gatling Laser
9. M72 Gauss Rifle
10. Combat Shotgun
11. Brass Knuckles
12. Mega Power Fist
13. Power Fist
14. Club
15. Sharpened Spear (Texture for regular spear are required)
16. 10mm pistol

Note, that every weapon should be attached to the bones. But, at this point, it was not done for any model, except VanBuuren ones.

Armors

Robe - 0% Not started
Leather Armor - 20% draft geometry is almost complete, texture required.
Metal Armor - 80% Unexpectable bugs with multi-textured materials (solvable); Male-Fat, Male-Wire, Female-Fat, Female-Wire and Female-Strong adjustments required.
Tesla Armor - 100% (texture required)
Combat Armor - 100%
Combat Armor MK2 - 100% (texture required)
Brotherhood Armor - 100% (texture required)
Power Armor - 100%
Advanced Power Armor - 90% Final-quality texture required; probably female model adjustment

Critters

Brahmin - [missing]
Super Mutant - [missing]
Rad Scorpion (Large and small) - [missing]
Molerat - [missing]
Pigrat - [missing]
Gecko - [missing]
Fire Gecko - [missing]
Golden Gecko - [missing]
Vannamingo (Alien) - [missing]
Centaur - [missing]
Floater - [missing]
Mantis - [missing]
Ant - [Done (VB)]
AntQueen - [Done (VB)]
Bat - [Done (VB)]
Beetle - [Done (VB)]
Centipede - [Done (VB)]
Cougar - [Done (VB)]
Cow - [Done (VB)]
Deathclaw - [Done (VB)]
Desert Stalker - [Done (VB)]
Dog - [Done (VB)]
Gila - [Done (VB)]
Mantrap - [Done (VB)]
Rad Toad - [Done (VB)]
Rat - [Done (VB)]
Thorn Slinger - [Done (VB)]
Wasp Giant - [Done (VB)]
Weedling - [Done (VB)]
Ghoul - [Done]

« Last Edit: January 15, 2011, 09:03:47 am by Graf »

Re: 3d models development
« Reply #507 on: January 13, 2011, 09:06:33 pm »
what about ghouls? u can never have enough of those :)

Offline Graf

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Re: 3d models development
« Reply #508 on: January 13, 2011, 09:59:30 pm »
In fact, ghouls are humans with a different skin and animation. Actually, I forgot to add them to the list.
http://www.fonline.ru/forum/attachment.php?attachmentid=6728&stc=1&d=1278271893

Re: 3d models development
« Reply #509 on: January 14, 2011, 04:59:13 pm »
That ghoul looks like a zombie.