Author Topic: 3d models development  (Read 690913 times)

Offline skejwen

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Re: 3d models development
« Reply #420 on: December 25, 2010, 02:46:54 pm »
As Graf wrote, everything not finished at some point will need to be done. And sooner is better than later ;)
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Offline bikkebakke

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Re: 3d models development
« Reply #421 on: December 25, 2010, 03:30:57 pm »
TBH a texture like that is enough, most likely we won't be seeing things close-up, and if they have some kind of inventory zoom then it probably still won't be very large.
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Re: 3d models development
« Reply #422 on: December 25, 2010, 04:11:11 pm »
And we can always improve it with time if there will be need for such thing.
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Offline Gray

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Re: 3d models development
« Reply #423 on: December 25, 2010, 06:04:27 pm »
what do you guys think about it? Maybe any advice?
That's what the game is actually need. It is recognizable and it's not too high-poly (I guess, about 100). Note, that even with maximum zoom, it will be about 50 pixels long on the game screen.

Offline Graf

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Re: 3d models development
« Reply #424 on: December 25, 2010, 10:38:37 pm »
As Graf wrote, everything not finished at some point will need to be done. And sooner is better than later ;)
I guess, that "sooner or later" is already here. To understands what I mean, look here.

Re: 3d models development
« Reply #425 on: December 26, 2010, 12:12:04 am »
Great. So now we can test our models without too much problems all in game with use of SDK! ;>
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Re: 3d models development
« Reply #426 on: December 26, 2010, 02:30:48 am »
ok. thank you.
I think i am on the right way.

btw the model has around 250 triangles. Its probably a bit high but its a very "round" gun...
How i learned to love the bomb...

Offline Gray

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Re: 3d models development
« Reply #427 on: December 26, 2010, 03:00:42 am »
btw the model has around 250 triangles. Its probably a bit high but its a very "round" gun...
:o 250 tris? It's about 500 vertexes! I can't even imagine, where they can hide...
The round part is just an octagonal tube with 4 segments, it's 40 vertexes. The rest is just some boxes... It seems that you've lost some unoptimized vertexes inside the model.
It is a common weapon, it should be optimized as much as possible without loosing quality.

Re: 3d models development
« Reply #428 on: December 26, 2010, 04:51:02 am »
:o 250 tris? It's about 500 vertexes! I can't even imagine, where they can hide...
The round part is just an octagonal tube with 4 segments, it's 40 vertexes. The rest is just some boxes... It seems that you've lost some unoptimized vertexes inside the model.
It is a common weapon, it should be optimized as much as possible without loosing quality.
oh.
i think i know where the problem is.
will try to optimize it. ;)
thx for your help
How i learned to love the bomb...

Offline Hardcore

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Re: 3d models development
« Reply #429 on: December 26, 2010, 12:07:30 pm »
small test VB models in SDK ^^ http://www.youtube.com/watch?v=wpzC0lctAGE

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #430 on: December 26, 2010, 03:02:37 pm »
small test VB models in SDK ^^ http://www.youtube.com/watch?v=wpzC0lctAGE

That looked really good, animation could be tweaked a bit but I like what I see :) can't wait for someone to show off some more stuff (some of our stuff! ^^)
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Offline Graf

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Re: 3d models development
« Reply #431 on: December 26, 2010, 03:32:15 pm »
Guess I can show you some of that later today. Or tomorrow.

Re: 3d models development
« Reply #432 on: December 26, 2010, 04:19:51 pm »
Van Buren models are already included in SDK or I have to download them alone to work with that?
Ok, I know everything already.
« Last Edit: December 26, 2010, 04:48:39 pm by SmartCheetah »
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Offline Gray

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Re: 3d models development
« Reply #433 on: December 27, 2010, 06:27:27 pm »
It's alive!!! Muhahahaha!

Re: 3d models development
« Reply #434 on: December 27, 2010, 06:42:31 pm »
It's alive!!! Muhahahaha!

<3 MONSTER.
Now someone must make a list of missing things and animations (Like supermutants/ghouls/weapons/armors etc.) and we can start workin' with full force ;3
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!