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3d models development

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Haraldx:

--- Quote from: Luther Blissett on February 12, 2011, 03:00:32 pm ---I had a go at the power fist with, I'll admit, not the best of success.

What I found particularly difficult was :
a) The original image is so difficult to interpret
b) There's no real life equivalent to compare to (like with guns etc)

Anyway, here's my first attempt next to original :

Given its in-game size, I've kept the polys as low as humanly possible - should be about 62 triangles there.

It is of course, blocky, and likely inaccurate in places, but in game might not be so bad, if you look at this approximate diagram :


If it's of any use, the model is uploaded here, as Wings, 3ds, obj & texture :
http://www.megaupload.com/?d=81GA8ZUO

I tested it with Karpov's hand model - it will fit over it, though it'll need rotating and resizing, and possibly hollowing out, depending on how the models are meant to fit together.

--- End quote ---
.... Looks... perfect! 62 triangles? Are you joking me? I hope not! And it doesn't need hollowing - the powerfist model will just be put on top of the hand model. Hollowing will just add un-needed polygons. Way to go!

Luther Blissett:
Awesome. Thanks :-)

If that one's okay then, I'll stick some spikes and some green bits on it and do the mega power fist later today as well.

LagMaster:

--- Quote from: Luther Blissett on February 12, 2011, 04:06:34 pm ---Awesome. Thanks :-)

If that one's okay then, I'll stick some spikes and some green bits on it and do the mega power fist later today as well.

--- End quote ---
that will be awsome, also can you work out a bit on my spear?

Luther Blissett:

--- Quote from: LagMaster on February 12, 2011, 04:09:56 pm ---that will be awsome, also can you work out a bit on my spear?

--- End quote ---

I can't open .max files - if you can re-export and upload it as a .3ds or .obj or something, then I'll have a look later on.

Karpov:
Nice fist, can you straighten the fingers? it is needed to rig it to the character's hand.

Hi, I have been a little slow with this lately. New animation: Rocket launcher, just holster, walk and shoot. No "weapon on back", sorry, but that is not inside the animation, I can add that later. It takes some time to place it correctly, and I figured it was not actually needed. I changed the kick animation, someone pointed me a thing about it, and he was right, so I modified it. Also I changed the Walking animation, I think it looks better, but please let me know if you see something that can be changed.
  In the video I show some textures I had for the character.

http://www.youtube.com/watch?v=nVFOkYLeCyw

Oh, another thing, if someone wants to model the Rocket Launcher go ahead, that model was something I created as a guide for the animation and is not optimized.

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