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3d models development

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Gray:

--- Quote from: LagMaster on February 11, 2011, 08:56:43 pm ---made a spear
--- End quote ---
Look closer at the spear picture. The "metal thing" is a head mount (more precisely it is one part). I've made a crude illustration how it made.

Haraldx:

--- Quote from: LagMaster on February 11, 2011, 08:56:43 pm ---made a spear, press the pic to download the spear for 3ds Max



--- End quote ---
Metal texture doesn't look very good. The wood stick in one part where it seems black is somehow off - try to make it brown or something. "Metal thing" has wrong texture.

LagMaster:

--- Quote from: Haraldx on February 12, 2011, 10:30:19 am ---Metal texture doesn't look very good. The wood stick in one part where it seems black is somehow off - try to make it brown or something. "Metal thing" has wrong texture.

--- End quote ---
there is no texture, i asked you to add one
it is just random color

Haraldx:
Oh... well that somehow explains something. You can get some pretty good textures at www.cgtextures.com It has many and varying textures.

Luther Blissett:
I had a go at the power fist with, I'll admit, not the best of success.

What I found particularly difficult was :
a) The original image is so difficult to interpret
b) There's no real life equivalent to compare to (like with guns etc)

Anyway, here's my first attempt next to original :

Given its in-game size, I've kept the polys as low as humanly possible - should be about 62 triangles there.

It is of course, blocky, and likely inaccurate in places, but in game might not be so bad, if you look at this approximate diagram :


If it's of any use, the model is uploaded here, as Wings, 3ds, obj & texture :
http://www.megaupload.com/?d=81GA8ZUO

I tested it with Karpov's hand model - it will fit over it, though it'll need rotating and resizing, and possibly hollowing out, depending on how the models are meant to fit together.

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