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3d models development

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Surf:
The tactics armors were incredibly ugly.

Gray:

--- Quote from: Haraldx on February 08, 2011, 08:07:35 pm ---I think you can make the finger holes with 5 edges instead of 6, it will save some polys.
--- End quote ---
Or even replace them by texture with alpha channel. It will save about 100 tris as minimal.
Pretty model, you are awesome modeller Pistacja, but the optimization is imperative. Such a small object can't have more then 100-150 triangles, because even with overzoom every hole will be 2-3 pixels wide.

--- Quote from: Graf on February 08, 2011, 09:56:10 pm ---I've found a nice model of Mid-Western Power Armor model and I think it would be nice to see that model ingame... though I'm not discussed copyright with author yet.
BTW, if I understood correctly, it has about 1500 polys and it could be easily reduced to somewhat about 900. How do you think, maybe we could use this?
--- End quote ---
I'm afraid, it will not be accepted by community, because it's "infidel"

Lexx:
Fallout: Tactics isn't that bad, but the armor still is ugly.

bikkebakke:
BLASPHEMY!

FoT armors me gusta >_>

SmartCheetah:
Can someone take care of 3d model tracking site? It's kinda outdated and I don't see Skejwen anywhere around. *Wink wink.*
Personally I liked the FT Power Armor look(on sprites) but it doesn't fit fallout for me... Something more connected to science-fiction with space marines and stuff :P

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