FOnline Development > 3D Development
3d models development
traderowski:
Hey guys could someone upload model with animations and all textures? :P Sorry for spaming but I want watch it in Blender or other 3D graphic program.
Lexx:
--- Quote from: pistacja on February 08, 2011, 08:04:34 pm ---Brass and spiked knuckles are more or less done. Can't see any more triangles that I can cut.
I'll add a download link later (or tomorrow).
--- End quote ---
Too many polygons. It's such a small weapon, you don't need to model any holes for the fingers at all. Either do it with some alpha texture or don't do it at all, as you will never see this details in players hands.
Karpov:
They are very nice models, I reall like the way you painted the round edges. If the polygons are too high maybe it could be used as "item on ground" model , and another one, maybe without the back part, for the in hand model. And yes, my character does not even have fingers ;D, just a lonely thumb and the rest all toghether.
I don't need the club yet, I am working with sledgehammer anims now, for which I have already a model. You can send it to me if you want to anyway, I know I won't lose it ;D
PS: I wanted to ask something but I just forgot, I'll be back when I remember... :P
Haraldx:
Ok, I will send the club to you later, Karpov.
Heh, took a look at my model again - it looks perfectly round while it's just a simple cylinder with 6 edges ;D This time I did better, it's nearly perfect... goddamn, it's just a club >.<
Graf:
I've found a nice model of Mid-Western Power Armor model and I think it would be nice to see that model ingame... though I'm not discussed copyright with author yet.
BTW, if I understood correctly, it has about 1500 polys and it could be easily reduced to somewhat about 900. How do you think, maybe we could use this?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version