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3d models development

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Alvarez:
Could the high-poly versions of these models be rendered in sprites for other Fallout mods?

Gray:


Enjoy

Johnnybravo:
Thanks, much better now.

wezu:

--- Quote from: Johnnybravo on January 06, 2011, 12:19:35 pm ---That's because Fallout is isometric view, 3d can't be rendered like that so easy.
2d appears as it was representing static 3d space, however it's completly flat, just imagine there were models on floor

--- End quote ---
I don't think that is true. 3d can be rendered by any hardware in a non-perspective view, and its even a tiny bit faster.
Looking at the screens I'd say that it's not isometric at all. In isometry pararell lines should stay that way, and if you look at the tiles on the floor you'll see they are tilted.

Still the camera settings sean a bit off, and the model could be slimer at the waste and thicker at the hips and arms... Even if that's not how people look IRL.

Surf:
I like that no one even bothered to adjust the 3d models to Fallout tiles and general scenery stuff. While this is the most important thing, yet this thread is about making the coolest Brotherhood Powerarmor and the like.

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