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3d models development

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Andr3aZ:
thats because everybody wants a fancy dress. but i think it can be difficult to create neat 3d scenery objects without having the whole map looking weird.

Graf:

--- Quote from: Andr3aZ on January 08, 2011, 04:10:02 pm ---but i think it can be difficult to create neat 3d scenery objects without having the whole map looking weird.

--- End quote ---
I'm strongly disagree with your points. Check this and you, most probably, will change your opinion.

bikkebakke:

--- Quote from: Graf on January 08, 2011, 08:29:55 pm ---I strongly disagree with your points. Check this and you, most probably, will change your opinion.

--- End quote ---

it's all about the textures :P... well mostly, since they are static you can make them blend in very well.


//disregard the weird clipping at the 2 lower pictuers, but I think that model blends in really well.

Lexx:
I doubt Surf Solar's comment was about creating new scenery, but making the characters fit more to the existing scenery.

Andr3aZ:

--- Quote from: Graf on January 08, 2011, 08:29:55 pm ---I'm strongly disagree with your points. Check this and you, most probably, will change your opinion.

--- End quote ---

Got a point there buddy! I think if the whole summary of objects fit well together there is no problem with what is 3d modeled and what is original 2d Fallout graphics.


--- Quote from: Lexx on January 08, 2011, 10:26:04 pm ---I doubt Surf Solar's comment was about creating new scenery, but making the characters fit more to the existing scenery.

--- End quote ---

Another point. Having great modeled 3d PC and NPC models is good but it could look weird if each has a style that looks too unique comparing to the other models.

So basically: A harmonic style of 3d models which blend in good with the original art could look very good. I only think its hard to pull off. Kudos to the hard working modelers
 



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