FOnline Development > 3D Development
3d models development
raynor009:
That wheel thingy makes it apear like its glued in the suit
bikkebakke:
--- Quote from: raynor009 on January 06, 2011, 10:40:44 am ---That wheel thingy makes it apear like its glued in the suit
--- End quote ---
It's just "painted" on the model (texture) to save polys i guess, won't be an issue when looking from ingame.
Rascal:
he looks like a retared midget :F
Johnnybravo:
--- Quote from: Dishonest Abe on January 06, 2011, 02:12:40 am ---Well even on TLA they look leaned-over when you zoom in. It's not a big issue though.
--- End quote ---
That's because Fallout is isometric view, 3d can't be rendered like that so easy.
2d appears as it was representing static 3d space, however it's completly flat, just imagine there were models on floor
Workaround would be either to ajdust 2D ( kinda like D2 did ), or change perspective correction for model rendering.
I suppose it's possible to transform those to look correct - in fact currently things look like they all share common viewpoint, which is wrong for Isometric background.
EDIT: Also will you readjust CA?
Is quite good model, but texture shouldn't really have any specular term of reflection, and mainly it's supposed to be dark green
SmartCheetah:
--- Quote from: Johnnybravo on January 06, 2011, 12:19:35 pm ---That's because Fallout is isometric view, 3d can't be rendered like that so easy.
2d appears as it was representing static 3d space, however it's completly flat, just imagine there were models on floor
Workaround would be either to ajdust 2D ( kinda like D2 did ), or change perspective correction for model rendering.
I suppose it's possible to transform those to look correct - in fact currently things look like they all share common viewpoint, which is wrong for Isometric background.
EDIT: Also will you readjust CA?
Is quite good model, but texture shouldn't really have any specular term of reflection, and mainly it's supposed to be dark green
--- End quote ---
--- Quote ---Combat armor was designed to sheath the human body as completely as possible in high durability armor. The primary skin of combat armor is composed of complex polymers and ceramics. This hard armor was manufactured as specific plates. The plates were manufactured with a matte-finish olive drab coloring suitable for woodland and/or urban camouflage. These plates are affixed to a flexible body suit interwoven with thermal-dissipative membranes and bulletproof material.
--- End quote ---
Yeah - they shouldn't be reflective at all. It's camouflage, right? Have anyone seen reflective camo?:P It's easy to adjust so I see no problem with that. It can use a little bit of dark green as well to stop looking too "olive".
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