FOnline Development > 3D Development
3d models development
Gob:
--- Quote from: JovankaB on February 11, 2012, 01:17:48 pm ---Great idea, I'm a bit afraid of the 3D performance.
Will events with like 100 critters be possible without a very good graphics card? :/
--- End quote ---
Ofc :D... do u think fonline will run good on my GeForce GTX 580 of 1 gb ?
Surf:
The amount of polygons and its performance is directly affected by the size of the GFXcards RAM? If yes, I feel glad for buying a card with 4gb of said space. :D
Luther Blissett:
I wouldn't worry too much yet. All my playing and testing has been done with a graphics card with 128MB RAM. 128MB. I had to check again myself because I didn't believe it. No real problems so far - though I've not tested with large numbers of separate models moving at once.
Karpov:
I don't think RAM in the graphics card is used for rendering the polygons, I believe it's just for cache of textures and such.
Hello guys :) I guess I've been away for some time. Been up and down the real wastelands but I made it back home.
In the short time I worked on the models I found some real good stuff that I want to share with you. It's about the way the engine assigns the weapon model for each item in hand, I finally found a way to do it, now I can equip a gauss rifle and it does not show as a hunting rifle! :D. However, it's text text text text text, so I will need some help. I will explain the procedure tomorrow.
Also the female model is fully functional already, though it could use a tweak or two.
I have to sleep now, have a nice day people. Bye
PD: can't leave without saying how I missed posting here ;)
Lexx:
Great to hear. I am always a bit scared when 3d model posts are going low. :p
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