FOnline Development > 3D Development
3d models development
Haraldx:
--- Quote from: Luther Blissett on February 22, 2012, 03:36:00 am ---I wouldn't worry too much yet. All my playing and testing has been done with a graphics card with 128MB RAM. 128MB. I had to check again myself because I didn't believe it. No real problems so far - though I've not tested with large numbers of separate models moving at once.
--- End quote ---
What card is it (exact model)? I remember my brother had some problems running FOnline on a 128mb RAM internal video card just by standing in NCR.
Graf:
It's good to see you are back, Karpov. I guess, the whole community was missing you, especially those, who are interested in 3D development. I'm really looking forward for some more amazing stuff from you.
Side note: I still didn't managed to buy a laptop, so I would like to apologize, that I couldn't keep my promise to make some models in time. Once I buy it, more works from me will follow shortly.
Lizard:
Would be cool to see another presentation of your work, Karpov. It seems that the alphaversion of the 3d era is not far behind the hill, now that you have done the female and male animations.
Just don't go all Stakhanov on it.
Karpov:
I was missing this too. I'll make a video.
So, yesterday I said that I managed to get the weapons working properly. This is how it's done.
there's a file called client_main.fos in the server/scripts folder. At the very bottom there is a list of weapons with lines that look like this:
case PID_223_PISTOL: handle = ATTRIBUTE_Handle_Weapon_223Autoloader; break;
This means that PID_223_pistol will use Attribute_handle_weapon_223autoloader as the world model
Now, I noticed these names are just replacing the numbers, which are the item ID in the first case, and the layer value in the second one. So I replaced the line for this
case 241: handle = 241; break;
So now, I add myself a 223 pistol in the game with the command ~ais 241 1 , equip it, and a beautiful 223pistol appears in the hand of the character. I could not believe it, but it works. :D
Now, for the rest, I was thinking of a Microsoft Excel sheet with those two columns numerated automatically, because Fallout has like 500 items. I don't know if it can be done, and I don't have Excel either.
There has to be a line for armors as well, I will look for it.
So long ~param 0 151 x ;D
Edit: I found it, it was right above. Now the armors work. Of course, those with no item in the game, still have to be worn by command.
Lizard:
I'm not going to pretend i understand this, but it seems that you found a elegant solution and now i'm really interested how it will look, Karpov.
As for Excel, OpenOfficeCalc could handle autonumerating as well. And it's free.
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